- Patch desktop file to use pysol and not pysol.py for exec

- Force pygame as sound mod, makes PySolFC work with PulseAudio
This commit is contained in:
Stewart Adam 2010-02-23 04:12:57 +00:00
commit f04499192f
3 changed files with 23 additions and 3 deletions

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@ -0,0 +1,11 @@
--- data/pysol.desktop.orig 2010-02-22 21:36:45.355136299 -0500
+++ data/pysol.desktop 2010-02-22 21:36:52.171434787 -0500
@@ -1,7 +1,7 @@
[Desktop Entry]
Encoding=UTF-8
Name=PySol Fan Club Edition
-Exec=pysol.py
+Exec=pysol
Terminal=false
Type=Application
Categories=Game;CardGame;

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@ -3,18 +3,21 @@
Name: PySolFC
Version: 2.0
Release: 1%{?dist}
Release: 2%{?dist}
Summary: A collection of solitare card games
Group: Amusements/Games
License: GPLv2+
URL: http://pysolfc.sourceforge.net
Source0: http://downloads.sourceforge.net/pysolfc/%{name}-%{version}.tar.bz2
Source1: pysol-start-script
Patch0: PySolFC-desktop-exec.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
BuildArch: noarch
BuildArch: noarch
# optional but nice to have
Requires: python-imaging, tile
# used to get sound working with PulseAudio
Requires: pygame
# really required
Requires: tcl
Requires: tk, tix, tkinter
@ -32,6 +35,8 @@ written plug-ins, an integrated HTML help browser, and lots of documentation.
%prep
%setup -q
%patch0 -p0 -b .desktop-exec
%build
CFLAGS="$RPM_OPT_FLAGS" %{__python} setup.py build
@ -68,6 +73,10 @@ rm -rf $RPM_BUILD_ROOT
%changelog
* Mon Feb 22 2010 Stewart Adam <s.adam at diffingo.com> - 2.0-2
- Patch desktop file to use pysol and not pysol.py for exec
- Force pygame as sound mod, makes PySolFC work with PulseAudio
* Sat Jan 30 2010 Stewart Adam <s.adam at diffingo.com> - 2.0-1
- Update to 2.0

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@ -1,3 +1,3 @@
#!/bin/sh
/usr/share/PySolFC/pysol.py $*
/usr/share/PySolFC/pysol.py "$@" --sound-mod=pygame
exit $?