87 lines
2.5 KiB
Diff
87 lines
2.5 KiB
Diff
--- ./src/Game.c.orig 2005-03-05 09:20:04.000000000 -0700
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+++ ./src/Game.c 2013-11-20 12:30:00.000000000 -0700
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@@ -6,21 +6,14 @@ Game game;
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// path_sprintf should not be used by other .c files, as it does not fit for them.
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static void
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-path_sprintf(char *path, char *formatted_name, int version)
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+path_sprintf(char *path, const char *name, int version)
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{
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-
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- int len;
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-
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- printf("path_sprintf (%p, %s, %d)\n", path, formatted_name, version);
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-
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- strcpy(path, getSaveGameDir());
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-
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- len = strlen(path);
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-
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if(1 == version) {
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- sprintf(path + len, formatted_name);
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+ printf("path_sprintf (%p, %s.dat, %d)\n", path, name, version);
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+ sprintf(path, "%s%s.dat", getSaveGameDir(), name);
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} else {
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- sprintf(path + len, formatted_name, version);
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+ printf("path_sprintf (%p, %s%d.dat, %d)\n", path, name, version, version);
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+ sprintf(path, "%s%s%d.dat", getSaveGameDir(), name, version);
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}
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}
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@@ -30,14 +23,14 @@ deleteSavedGame()
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{
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char path[PATH_SIZE];
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// version 2
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- path_sprintf(path, "save%d.dat", GAME_VERSION);
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+ path_sprintf(path, "save", GAME_VERSION);
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remove(path);
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- path_sprintf(path, "savedmap%d.dat", GAME_VERSION);
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+ path_sprintf(path, "savedmap", GAME_VERSION);
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remove(path);
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// version 1
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- path_sprintf(path, "save.dat", 1);
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+ path_sprintf(path, "save", 1);
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remove(path);
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- path_sprintf(path, "savedmap.dat", 1);
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+ path_sprintf(path, "savedmap", 1);
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remove(path);
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}
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@@ -51,7 +44,7 @@ saveGame()
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mkshuae();
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- path_sprintf(path, "save%d.dat", GAME_VERSION);
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+ path_sprintf(path, "save", GAME_VERSION);
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if(!(fp = fopen(path, "wb"))) {
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err = strerror(errno);
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@@ -79,7 +72,7 @@ saveGame()
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SDL_RWclose(rwop);
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// save the map
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- path_sprintf(path, "savedmap%d.dat", GAME_VERSION);
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+ path_sprintf(path, "savedmap", GAME_VERSION);
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saveMapPath(path);
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}
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@@ -96,7 +89,7 @@ loadGame()
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version = (int) GAME_VERSION;
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// load the map
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- path_sprintf(path, "savedmap%d.dat", GAME_VERSION);
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+ path_sprintf(path, "savedmap", GAME_VERSION);
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if(!loadMapPath(path, 0)) {
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// if can't find saved map load static map
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fprintf(stderr,
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@@ -112,9 +105,9 @@ loadGame()
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// try to find a saved game of any version
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while(version > 0) {
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if(version > 1) {
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- path_sprintf(path, "save%d.dat", version);
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+ path_sprintf(path, "save", version);
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} else { // By Pedro: version==1
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- path_sprintf(path, "save.dat", version);
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+ path_sprintf(path, "save", version);
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}
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fprintf(stderr, "Trying to load saved game: %s\n", path);
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fflush(stderr);
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