Engine for creating and running videogames of adventure (quest) genre
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Miroslav Suchý f6d0dfbf20 Migrate to SPDX license
This is part of https://fedoraproject.org/wiki/Changes/SPDX_Licenses_Phase_4

Note that this is an SPDX identifier, but it still needs to be migrated to the proper identifiers in the fedora-license-data set.

If there will be no comments in two weeks, I will merge this.
2024-09-06 14:52:57 +00:00
.gitignore update to 3.6.0.51 2023-09-01 11:07:09 +02:00
ags-gcc14.patch fix build with GCC14 2024-01-19 18:57:54 +01:00
ags-use-openal.patch update to 3.6.0.56 2024-01-19 18:01:54 +01:00
ags-use-system-freetype.patch update to 3.6.0.25 2022-05-23 00:56:28 +02:00
ags.spec Migrate to SPDX license 2024-09-06 14:52:57 +00:00
README.md Revert "Put summary instead of description in README.md" 2020-08-05 13:22:01 +02:00
sources update to 3.6.0.56 2024-01-19 18:01:54 +01:00

ags

Adventure Game Studio (AGS) - is the IDE and the engine meant for creating and running videogames of adventure (aka "quest") genre. It has potential, although limited, support for other genres as well. Originally created by Chris Jones back in 1999, AGS was opensourced in 2011 and since continued to be developed by contributors.