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Author SHA1 Message Date
Scott K Logan
b26ef2adbb Adjust unbundle patch to target rapidjson-1.1.0-42.el10_0 2025-12-05 14:51:57 -06:00
4 changed files with 4 additions and 69 deletions

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@ -1,24 +0,0 @@
diff -rupN --no-dereference assimp-6.0.2/code/AssetLib/Q3D/Q3DLoader.cpp assimp-6.0.2-new/code/AssetLib/Q3D/Q3DLoader.cpp
--- assimp-6.0.2/code/AssetLib/Q3D/Q3DLoader.cpp 2025-06-08 21:50:39.000000000 +0200
+++ assimp-6.0.2-new/code/AssetLib/Q3D/Q3DLoader.cpp 2025-12-14 20:02:55.733930684 +0100
@@ -55,6 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
+#include <limits>
+
namespace Assimp {
static constexpr aiImporterDesc desc = {
@@ -309,6 +311,11 @@ void Q3DImporter::InternReadFile(const s
throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero");
}
+ const unsigned int uint_max = std::numeric_limits<unsigned int>::max();
+ if (tex->mWidth > (uint_max / tex->mHeight)) {
+ throw DeadlyImportError("Quick3D: Texture dimensions are too large, resulting in overflow.");
+ }
+
unsigned int mul = tex->mWidth * tex->mHeight;
aiTexel *begin = tex->pcData = new aiTexel[mul];
aiTexel *const end = &begin[mul - 1] + 1;

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@ -242,7 +242,7 @@ diff -rupN --no-dereference assimp-6.0.2/test/unit/utglTF2ImportExport.cpp assim
schemaDoc.Parse(R"==({"properties":{"scene" : { "type" : "integer" }}, "required": [ "scene" ]})==");
EXPECT_FALSE(schemaDoc.HasParseError());
- m_schema.reset(new rapidjson::SchemaDocument(schemaDoc, m_schemaName.c_str(), static_cast<rapidjson::SizeType>(m_schemaName.size()), this));
+ m_schema.reset(new rapidjson::SchemaDocument(schemaDoc, 0, 0, this));
+ m_schema.reset(new rapidjson::SchemaDocument(schemaDoc, this));
}
const rapidjson::SchemaDocument* GetRemoteDocument(const char* uri, rapidjson::SizeType) override {

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@ -2,7 +2,7 @@
Name: assimp
Version: 6.0.2
Release: 6%{?dist}
Release: 4%{?dist}
Summary: Library to import various 3D model formats into applications
# Assimp is BSD
@ -33,11 +33,6 @@ Patch2: %{name}-nozlib.patch
Patch3: %{name}-docs.patch
# Enable ctest
Patch4: %{name}-tests.patch
# Backport fix for CVE-2025-11277
Patch5: https://github.com/assimp/assimp/commit/0978918f7148fbcd3d05cc6573dae7859975a895.patch
# PyAssimp: Re-add 'aiProcess_Triangulate' (#2423174)
Patch6: https://github.com/assimp/assimp/commit/dd98d4aea3d9d2b3544540ea44eeb15c3616dbb7.patch
BuildRequires: boost-devel
BuildRequires: cmake
@ -175,14 +170,8 @@ install -m0644 port/PyAssimp/pyassimp/*.py %{buildroot}%{python3_sitelib}/pyassi
%changelog
* Fri Jan 16 2026 Fedora Release Engineering <releng@fedoraproject.org> - 6.0.2-6
- Rebuilt for https://fedoraproject.org/wiki/Fedora_44_Mass_Rebuild
* Sat Dec 27 2025 Sandro Mani <manisandro@gmail.com> - 6.0.2-5
- PyAssimp: Re-add 'aiProcess_Triangulate' (#2423174)
* Sun Dec 14 2025 Sandro Mani <manisandro@gmail.com> - 6.0.2-4
- Backport fix for CVE-2025-11277
* Fri Dec 05 2025 Scott K Logan <logans@cottsay.net> - 6.0.2-4
- Adjust unbundle patch to target rapidjson-1.1.0-42.el10_0
* Fri Sep 19 2025 Python Maint <python-maint@redhat.com> - 6.0.2-3
- Rebuilt for Python 3.14.0rc3 bytecode

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@ -1,30 +0,0 @@
diff -rupN --no-dereference assimp-6.0.2/port/PyAssimp/pyassimp/postprocess.py assimp-6.0.2-new/port/PyAssimp/pyassimp/postprocess.py
--- assimp-6.0.2/port/PyAssimp/pyassimp/postprocess.py 2025-06-08 21:50:39.000000000 +0200
+++ assimp-6.0.2-new/port/PyAssimp/pyassimp/postprocess.py 2025-12-27 19:11:08.846657557 +0100
@@ -36,13 +36,21 @@ aiProcess_JoinIdenticalVertices = 0x2
#
aiProcess_MakeLeftHanded = 0x4
-## <hr>Triangulates all faces of all meshes.
+## <hr>Triangulates all faces of all meshes.
#
# By default the imported mesh data might contain faces with more than 3
-# indices. For rendering you'll usually want all faces to be triangles.
-# This post processing stepaiProcess_ForceGenNormals
-## <hr>Removes some parts of the data structure (animations, materials,
-# light sources, cameras, textures, vertex components).
+# indices. For rendering you'll usually want all faces to be triangles.
+# This post processing step splits up faces with more than 3 indices into
+# triangles. Line and point primitives are *not* modified! If you want
+# 'triangles only' with no other kinds of primitives, try the following
+# solution:
+# - Specify both #aiProcess_Triangulate and #aiProcess_SortByPType
+# - Ignore all point and line meshes when you process assimp's output
+#
+aiProcess_Triangulate = 0x8
+
+# <hr>Removes some parts of the data structure (animations, materials,
+# light sources, cameras, textures, vertex components).
#
# The components to be removed are specified in a separate
# configuration option, <tt>#AI_CONFIG_PP_RVC_FLAGS<tt>. This is quite useful