diff --git a/scorched3d-configure-c99.patch b/scorched3d-configure-c99.patch deleted file mode 100644 index 982074c..0000000 --- a/scorched3d-configure-c99.patch +++ /dev/null @@ -1,12 +0,0 @@ -diff -ur scorched3d-44.orig/scorched/configure-al.m4 scorched3d-44/scorched/configure-al.m4 ---- scorched3d-44.orig/scorched/configure-al.m4 2014-08-01 18:47:31.000000000 +0200 -+++ scorched3d-44/scorched/configure-al.m4 2023-12-19 12:05:21.918456484 +0100 -@@ -91,7 +91,7 @@ - - int main(int argc, char *argv[]) - { -- alutInit(argc, argv); -+ alutInit(&argc, argv); - return 0; - } - #undef main diff --git a/scorched3d-fix-hang-on-fast-machines.patch b/scorched3d-fix-hang-on-fast-machines.patch deleted file mode 100644 index 4773081..0000000 --- a/scorched3d-fix-hang-on-fast-machines.patch +++ /dev/null @@ -1,53 +0,0 @@ -diff -up scorched/src/common/coms/ComsLoadLevelMessage.cpp~ scorched/src/common/coms/ComsLoadLevelMessage.cpp ---- scorched/src/common/coms/ComsLoadLevelMessage.cpp~ 2014-08-01 18:47:31.000000000 +0200 -+++ scorched/src/common/coms/ComsLoadLevelMessage.cpp 2020-08-13 21:33:59.895250469 +0200 -@@ -108,6 +108,49 @@ bool ComsLoadLevelMessage::loadState(Sco - - bool ComsLoadLevelMessage::loadTanks(ScorchedContext &context) - { -+ /* -+ * There is a timing bug which shows on really fast machines -+ * where the client starts talking to the server before the -+ * server initial setup is done. -+ * In sofar as I have managed to debug this, the following -+ * happens on slower machines, aka the GOOD case: -+ * -+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred" -+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted" -+ * Server TankAddSimAction::invokeAction() new Tank "Player 1" -+ * Server TankAddSimAction::invokeAction() new Tank "Spectator" -+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred" -+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted" -+ * Client TankAddSimAction::invokeAction() new Tank "Player 1" -+ * Client TankAddSimAction::invokeAction() new Tank "Spectator" -+ * -+ * Note the server internally creates all tanks before the -+ * client does and thus before the client starts sending -+ * messages related to these tanks to the server. -+ * -+ * On a fast enough system (i7-10610U) the following order -+ * has been observed instead: -+ * -+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred" -+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted" -+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred" -+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted" -+ * Client TankAddSimAction::invokeAction() new Tank "Player 1" -+ * Client TankAddSimAction::invokeAction() new Tank "Spectator" -+ * Server TankAddSimAction::invokeAction() new Tank "Player 1" -+ * Server TankAddSimAction::invokeAction() new Tank "Spectator" -+ * -+ * Note the server creates the "Player 1" and "Spectator" -+ * tanks after the client, this causes the server to ignore -+ * some initial messages from the client related to these -+ * tanks, after which things get stuck, breaking non-networked -+ * games on fast machines. -+ * -+ * The sleep below is an ugly but effective workaround for this -+ * issue. -+ */ -+ SDL_Delay(100); -+ - NetBufferReader reader(tanksBuffer_); - - // Add any new tanks diff --git a/scorched3d-lua54.patch b/scorched3d-lua54.patch deleted file mode 100644 index 28a4d56..0000000 --- a/scorched3d-lua54.patch +++ /dev/null @@ -1,36 +0,0 @@ -diff -up scorched3d-44/scorched/src/common/lua/LUAS3DLib.cpp~ scorched3d-44/scorched/src/common/lua/LUAS3DLib.cpp ---- a/src/common/lua/LUAS3DLib.cpp~ 2020-08-11 15:07:12.000000000 +0200 -+++ b/src/common/lua/LUAS3DLib.cpp 2020-08-11 15:22:07.159970299 +0200 -@@ -349,7 +349,14 @@ static const luaL_Reg s3dlib[] = { - }; - - LUALIB_API int luaopen_s3d (lua_State *L) { -+#if LUA_VERSION_NUM > 501 -+ lua_newtable(L); -+ luaL_setfuncs(L, s3dlib, 0); -+ lua_pushvalue(L, -1); -+ lua_setglobal(L, LUA_S3DLIBNAME); -+#else - luaL_register(L, LUA_S3DLIBNAME, s3dlib); -+#endif - return 1; - } - -diff -up scorched3d-44/scorched/src/common/lua/LUAS3DWeaponLib.cpp~ scorched3d-44/scorched/src/common/lua/LUAS3DWeaponLib.cpp ---- a/src/common/lua/LUAS3DWeaponLib.cpp~ 2020-08-11 15:32:25.000000000 +0200 -+++ b/src/common/lua/LUAS3DWeaponLib.cpp 2020-08-11 15:35:49.886946546 +0200 -@@ -156,7 +156,14 @@ static const luaL_Reg s3dweaponlib[] = { - }; - - LUALIB_API int luaopen_s3dweapon (lua_State *L) { -+#if LUA_VERSION_NUM > 501 -+ lua_newtable(L); -+ luaL_setfuncs(L, s3dweaponlib, 0); -+ lua_pushvalue(L, -1); -+ lua_setglobal(L, LUA_S3DWEAPONLIBNAME); -+#else - luaL_register(L, LUA_S3DWEAPONLIBNAME, s3dweaponlib); -+#endif - return 1; - } - diff --git a/scorched3d-wx3.0.patch b/scorched3d-wx3.0.patch deleted file mode 100644 index 7ba7a13..0000000 --- a/scorched3d-wx3.0.patch +++ /dev/null @@ -1,170 +0,0 @@ -From: Markus Koschany -Date: Fri, 15 Jul 2016 18:01:36 +0200 -Subject: wx3.0 compat - -Make Scorched3D compatible with wxWidgets 3.0 - -Thanks to Olly Betts for the patch. ---- - src/launcher/wxdialogs/Display.cpp | 10 +++++----- - src/launcher/wxdialogs/DisplayDialog.cpp | 10 +++++----- - src/launcher/wxdialogs/SettingsDialog.cpp | 14 +++++++------- - 3 files changed, 17 insertions(+), 17 deletions(-) - -diff --git a/src/launcher/wxdialogs/Display.cpp b/src/launcher/wxdialogs/Display.cpp -index e0a423a..22169e0 100644 ---- a/src/launcher/wxdialogs/Display.cpp -+++ b/src/launcher/wxdialogs/Display.cpp -@@ -26,7 +26,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer) - // Display settings - wxStaticBox *displayBox = new wxStaticBox(parent, -1, wxT("&Display")); - wxStaticBoxSizer *displaySizer = new wxStaticBoxSizer(displayBox, wxVERTICAL); -- wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(2, 3, 5, 5); -+ wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(0, 3, 5, 5); - wxStaticText *resText = new wxStaticText(parent, -1, wxT("&Resolution :")); - IDC_DISPLAY_CTRL = - new wxComboBox(parent, -1, -@@ -88,7 +88,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer) - // Sound settings - wxStaticBox *soundBox = new wxStaticBox(parent, -1, wxT("&Sound")); - wxStaticBoxSizer *soundSizerMain = new wxStaticBoxSizer(soundBox, wxVERTICAL); -- wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(4, 2); -+ wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(0, 4, 2, 0); - wxStaticText *volumeText = new wxStaticText(parent, -1, wxT("Sound Volume :")); - wxStaticText *musicVolumeText = new wxStaticText(parent, -1, wxT("Music Volume :")); - wxStaticText *ambientVolumeText = new wxStaticText(parent, -1, wxT("Ambient Volume :")); -@@ -137,7 +137,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer) - wxT("Game Detail Options")); - wxStaticBoxSizer *speedSizer = new wxStaticBoxSizer(speedBox, wxHORIZONTAL); - -- wxGridSizer *loadSizer = new wxFlexGridSizer(2, 2); -+ wxGridSizer *loadSizer = new wxFlexGridSizer(0, 2, 2, 0); - IDC_LOADULTRA_CTRL = new wxButton(parent, ID_LOADULTRA, wxT("&Ultra Detail"), wxDefaultPosition, wxSize(120,-1)); - IDC_LOADDEFAULTS_CTRL = new wxButton(parent, ID_LOADDEFAULTS, wxT("&Normal Detail"), wxDefaultPosition, wxSize(120,-1)); - IDC_LOADMEDIUM_CTRL = new wxButton(parent, ID_LOADMEDIUM, wxT("Faster Detail"), wxDefaultPosition, wxSize(120,-1)); -@@ -256,7 +256,7 @@ static void createSpeedControls(wxWindow *parent, wxSizer *sizer) - wxStaticBox *waterDetailBox = new wxStaticBox(parent, -1, - wxT("Graphics Detail")); - wxStaticBoxSizer *waterDetailSizer = new wxStaticBoxSizer(waterDetailBox, wxHORIZONTAL); -- wxGridSizer *waterDetailSizer2 = new wxGridSizer(3, 1, 10, 10); -+ wxGridSizer *waterDetailSizer2 = new wxGridSizer(0, 1, 10, 10); - - IDC_NOWATERREF_CTRL = - new wxCheckBox(parent, -1, wxT("Don't draw water reflections - Large Framerate Improvement")); -@@ -471,7 +471,7 @@ static void createKeysControls(wxWindow *parent, wxSizer *topsizer) - { - wxScrolledWindow *scrolledWindow = new wxScrolledWindow(parent, -1, - wxDefaultPosition, wxSize(480, 250)); -- wxSizer *sizer = new wxFlexGridSizer(5, 1); -+ wxSizer *sizer = new wxFlexGridSizer(0, 5, 1, 0); - - keyboardKeyList.clear(); - if (!Keyboard::instance()->loadKeyFile()) -diff --git a/src/launcher/wxdialogs/DisplayDialog.cpp b/src/launcher/wxdialogs/DisplayDialog.cpp -index c34c9dc..0cdc620 100644 ---- a/src/launcher/wxdialogs/DisplayDialog.cpp -+++ b/src/launcher/wxdialogs/DisplayDialog.cpp -@@ -449,15 +449,15 @@ void DisplayFrame::refreshScreen() - IDC_SLIDER1_CTRL->SetValue(OptionsDisplay::instance()->getBrightness()); - IDC_SLIDER1_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getBrightnessEntry().getDescription(), wxConvUTF8)); - IDC_VOLUME_CTRL->SetRange(0, 128); -- IDC_VOLUME_CTRL->SetTickFreq(4, 0); -+ IDC_VOLUME_CTRL->SetTickFreq(4); - IDC_VOLUME_CTRL->SetValue(OptionsDisplay::instance()->getSoundVolume()); - IDC_VOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getSoundVolumeEntry().getDescription(), wxConvUTF8)); - IDC_MUSICVOLUME_CTRL->SetRange(0, 128); -- IDC_MUSICVOLUME_CTRL->SetTickFreq(4, 0); -+ IDC_MUSICVOLUME_CTRL->SetTickFreq(4); - IDC_MUSICVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getMusicVolume()); - IDC_MUSICVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getMusicVolumeEntry().getDescription(), wxConvUTF8)); - IDC_AMBIENTVOLUME_CTRL->SetRange(0, 128); -- IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4, 0); -+ IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4); - IDC_AMBIENTVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getAmbientSoundVolume()); - IDC_AMBIENTVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getAmbientSoundVolumeEntry().getDescription(), wxConvUTF8)); - IDC_USERNAME_CTRL->SetValue(wxString(OptionsDisplay::instance()->getOnlineUserName(), wxConvUTF8)); -@@ -736,7 +736,7 @@ void DisplayFrame::onExportMod(wxCommandEvent &event) - #if wxCHECK_VERSION(2, 8, 0) - wxFD_SAVE); - #else -- wxSAVE); -+ wxFD_SAVE); - #endif - if (file.empty()) return; - ModFiles files; -@@ -764,7 +764,7 @@ void DisplayFrame::onImportMod(wxCommandEvent &event) - #if wxCHECK_VERSION(2, 8, 0) - wxFD_OPEN | wxFD_FILE_MUST_EXIST); - #else -- wxOPEN | wxFILE_MUST_EXIST); -+ wxFD_OPEN | wxFD_FILE_MUST_EXIST); - #endif - if (file.empty()) return; - ModFiles files; -diff --git a/src/launcher/wxdialogs/SettingsDialog.cpp b/src/launcher/wxdialogs/SettingsDialog.cpp -index b312085..03ba629 100644 ---- a/src/launcher/wxdialogs/SettingsDialog.cpp -+++ b/src/launcher/wxdialogs/SettingsDialog.cpp -@@ -105,7 +105,7 @@ void SettingsFrame::createMainPanel(bool server) - mainPanel_ = new wxPanel(book_, -1); - book_->AddPage(mainPanel_, wxT("Main")); - wxSizer *mainPanelSizer = new wxBoxSizer(wxVERTICAL); -- wxSizer *sizer = new wxFlexGridSizer(2, 2); -+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0); - mainPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10); - - setters_.push_back( -@@ -166,7 +166,7 @@ void SettingsFrame::createMoneyPanel() - { - moneyPanel_ = new wxPanel(book_, -1); - wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL); -- wxSizer *sizer = new wxFlexGridSizer(2, 2); -+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0); - ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10); - - setters_.push_back( -@@ -215,7 +215,7 @@ void SettingsFrame::createScorePanel() - { - scorePanel_ = new wxPanel(book_, -1); - wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL); -- wxSizer *sizer = new wxFlexGridSizer(2, 2); -+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0); - ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10); - - setters_.push_back( -@@ -249,7 +249,7 @@ void SettingsFrame::createWeaponsPanel() - { - weaponsPanel_ = new wxPanel(book_, -1); - wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL); -- wxSizer *sizer = new wxFlexGridSizer(2, 2); -+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0); - ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10); - - setters_.push_back( -@@ -286,7 +286,7 @@ void SettingsFrame::createEnvPanel() - { - envPanel_ = new wxPanel(book_, -1); - wxSizer *envPanelSizer = new wxBoxSizer(wxVERTICAL); -- wxSizer *sizer = new wxFlexGridSizer(2, 2); -+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0); - envPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10); - - setters_.push_back( -@@ -337,7 +337,7 @@ void SettingsFrame::createLandPanel() - wxScrolledWindow *scrolledWindow = new wxScrolledWindow(landPanel_, -1, - wxDefaultPosition, wxSize(225, 200)); - -- wxSizer *sizer = new wxFlexGridSizer(3, 3); -+ wxSizer *sizer = new wxFlexGridSizer(0, 3, 3, 0); - int i = 0; - std::list &defns = - landscapeDefinitions.getAllLandscapes(); -@@ -438,7 +438,7 @@ void SettingsFrame::createPlayersPanel() - wxT("Players are persistent for game")); - playersPanelSizer->Add(IDC_SERVER_RESIDUAL_CTRL, 0, wxALIGN_CENTER | wxTOP, 10); - -- wxSizer *sizer = new wxGridSizer(3, 3); -+ wxSizer *sizer = new wxGridSizer(0, 3, 3, 0); - playersPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10); - - for (int i=0; i<24; i++) diff --git a/scorched3d.spec b/scorched3d.spec index 9861f46..c007cd7 100644 --- a/scorched3d.spec +++ b/scorched3d.spec @@ -1,11 +1,9 @@ -%global fonts font(dejavusans) font(dejavusansmono) - Name: scorched3d Version: 44 -Release: 39%{?dist} +Release: 11%{?dist} Summary: Game based loosely on the classic DOS game Scorched Earth -# Automatically converted from old format: GPLv2+ and CC-BY-SA - review is highly recommended. -License: GPL-2.0-or-later AND LicenseRef-Callaway-CC-BY-SA +Group: Amusements/Games +License: GPLv2+ and CC-BY-SA URL: http://www.scorched3d.co.uk/ Source0: http://downloads.sourceforge.net/%{name}/Scorched3D-%{version}-src.tar.gz Source1: %{name}.desktop @@ -16,19 +14,13 @@ Patch2: %{name}-help.patch Patch3: %{name}-freetype-buildfix.patch Patch4: %{name}-sys-lua.patch Patch5: %{name}-returntype.patch -Patch6: %{name}-wx3.0.patch -Patch7: %{name}-lua54.patch -Patch8: %{name}-fix-hang-on-fast-machines.patch -Patch9: scorched3d-configure-c99.patch -BuildRequires: make -BuildRequires: gcc-c++ BuildRequires: wxGTK-devel SDL_net-devel libGLU-devel BuildRequires: expat-devel libvorbis-devel glew-devel fftw-devel libjpeg-devel BuildRequires: freetype-devel openal-soft-devel freealut-devel >= 1.1.0-10 BuildRequires: lua-devel libtool autoconf automake BuildRequires: ImageMagick desktop-file-utils -BuildRequires: fontconfig %{fonts} -Requires: hicolor-icon-theme opengl-games-utils %{fonts} +Requires: hicolor-icon-theme opengl-games-utils +Requires: dejavu-sans-fonts dejavu-sans-mono-fonts # Upstream naming compatibility Provides: Scorched3D = %{version}-%{release} @@ -50,15 +42,13 @@ conditions and terrains to be dealt with. %prep %setup -q -c pushd scorched -%patch -P1 -p1 -%patch -P2 -p1 -%patch -P3 -p1 -%patch -P4 -p1 -%patch -P5 -p0 -%patch -P6 -p1 -%patch -P7 -p1 -%patch -P8 -p1 -%patch -P9 -p2 +%patch1 -p1 +%patch2 -p1 +%if 0%{?fedora} >= 21 +%patch3 -p1 +%endif +%patch4 -p1 +%patch5 -p0 touch NEWS AUTHORS ChangeLog autoreconf -ivf install -m 755 %{SOURCE2} . @@ -89,11 +79,11 @@ pushd scorched %make_install ln -s opengl-game-wrapper.sh $RPM_BUILD_ROOT%{_bindir}/%{name}-wrapper -ln -f -s $(fc-match -f "%{file}" "sans") \ +ln -f -s ../../../fonts/dejavu/DejaVuSans.ttf \ $RPM_BUILD_ROOT%{_datadir}/%{name}/data/fonts/dejavusans.ttf -ln -f -s $(fc-match -f "%{file}" "sans:condensed:bold") \ +ln -f -s ../../../fonts/dejavu/DejaVuSansCondensed-Bold.ttf \ $RPM_BUILD_ROOT%{_datadir}/%{name}/data/fonts/dejavusconbd.ttf -ln -f -s $(fc-match -f "%{file}" "monospace:bold") \ +ln -f -s ../../../fonts/dejavu/DejaVuSansMono-Bold.ttf \ $RPM_BUILD_ROOT%{_datadir}/%{name}/data/fonts/dejavusmobd.ttf # below is the desktop file and icon stuff. @@ -141,6 +131,18 @@ SentUpstream: 2014-09-25 EOF +%post +touch --no-create %{_datadir}/icons/hicolor &>/dev/null || : + +%postun +if [ $1 -eq 0 ] ; then + touch --no-create %{_datadir}/icons/hicolor &>/dev/null + gtk-update-icon-cache %{_datadir}/icons/hicolor &>/dev/null || : +fi + +%posttrans +gtk-update-icon-cache %{_datadir}/icons/hicolor &>/dev/null || : + %files %doc scorched/COPYING scorched/apoc @@ -152,92 +154,6 @@ EOF %changelog -* Fri Jul 25 2025 Fedora Release Engineering - 44-39 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_43_Mass_Rebuild - -* Sun Jan 19 2025 Fedora Release Engineering - 44-38 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_42_Mass_Rebuild - -* Wed Sep 04 2024 Miroslav Suchý - 44-37 -- convert license to SPDX - -* Sat Jul 20 2024 Fedora Release Engineering - 44-36 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild - -* Sat Jan 27 2024 Fedora Release Engineering - 44-35 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild - -* Tue Dec 19 2023 Florian Weimer - 44-34 -- Fix C type error in configure script (#2255225) - -* Sat Jul 22 2023 Fedora Release Engineering - 44-33 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild - -* Sat Jan 21 2023 Fedora Release Engineering - 44-32 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild - -* Thu Aug 04 2022 Scott Talbert - 44-31 -- Rebuild with wxWidgets 3.2 - -* Sat Jul 23 2022 Fedora Release Engineering - 44-30 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild - -* Thu Feb 10 2022 Orion Poplawski - 44-29 -- Rebuild for glew 2.2 - -* Sat Jan 22 2022 Fedora Release Engineering - 44-28 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild - -* Fri Jul 23 2021 Fedora Release Engineering - 44-27 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild - -* Wed Jan 27 2021 Fedora Release Engineering - 44-26 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild - -* Tue Aug 11 2020 Hans de Goede - 44-25 -- Fix FTBFS (rhbz#1865470) -- Fix hang of non-networked games on fast machines - -* Sat Aug 01 2020 Fedora Release Engineering - 44-24 -- Second attempt - Rebuilt for - https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild - -* Wed Jul 29 2020 Fedora Release Engineering - 44-23 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild - -* Wed May 13 2020 Bruno Wolff III - 44-22 -- Automate finding font paths during build - -* Thu Jan 30 2020 Fedora Release Engineering - 44-21 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild - -* Fri Jul 26 2019 Fedora Release Engineering - 44-20 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild - -* Sat Feb 02 2019 Fedora Release Engineering - 44-19 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild - -* Tue Oct 30 2018 Scott Talbert - 44-18 -- Rebuild with wxWidgets 3.0 - -* Thu Aug 23 2018 Nicolas Chauvet - 44-17 -- Rebuilt for glew 2.1.0 - -* Sat Jul 14 2018 Fedora Release Engineering - 44-16 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild - -* Fri Feb 09 2018 Fedora Release Engineering - 44-15 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_28_Mass_Rebuild - -* Thu Jan 18 2018 Igor Gnatenko - 44-14 -- Remove obsolete scriptlets - -* Thu Aug 03 2017 Fedora Release Engineering - 44-13 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_27_Binutils_Mass_Rebuild - -* Thu Jul 27 2017 Fedora Release Engineering - 44-12 -- Rebuilt for https://fedoraproject.org/wiki/Fedora_27_Mass_Rebuild - * Sat Feb 11 2017 Fedora Release Engineering - 44-11 - Rebuilt for https://fedoraproject.org/wiki/Fedora_26_Mass_Rebuild