The Universal Scene Description (usd) package
Find a file
2024-08-02 21:03:52 -04:00
.gitignore Update to 23.11 (close RHBZ#2246597) 2023-10-30 07:25:04 -04:00
0001-Downstream-only-add-an-SONAME-version.patch Update to 23.11 (close RHBZ#2246597) 2023-10-30 07:25:04 -04:00
2266.patch Port to Embree 4 2023-02-11 14:57:21 -05:00
changelog Fix rpmautospec changelog problems 2022-10-08 12:55:03 -04:00
org.openusd.usdview.desktop Multiple fixes based on packaging review 2021-05-14 15:13:00 -07:00
README.md Multiple fixes based on packaging review 2021-05-14 15:13:00 -07:00
sources Update to 23.11 (close RHBZ#2246597) 2023-10-30 07:25:04 -04:00
stb_image.patch Fix patch to work with stb_image 2.28 2023-01-29 18:21:54 -05:00
USD-23.05-tbb2020.3.patch Build against tbb2020.3 instead of tbb (#2036372) 2024-01-17 23:11:44 +00:00
usd.spec Re-enable usdview with PySide6 (and pyside6-uic) 2024-08-02 21:03:52 -04:00

usd

Universal Scene Description (USD) is the software developed by Pixar that addresses the need to robustly and scalably interchange and augment arbitrary 3D scenes that may be composed from many elemental assets.

USD provides for interchange of elemental assets (e.g. models) or animations. But unlike other interchange packages, USD also enables assembly and organization of any number of assets into virtual sets, scenes, and shots, transmit them from application to application, and non-destructively edit them (as overrides), with a single, consistent API, in a single scenegraph. USD provides a rich toolset for reading, writing, editing, and rapidly previewing 3D geometry and shading. In addition, because USD's core scenegraph and "composition engine" are agnostic of 3D, USD can be extended in a maintainable way to encode and compose data in other domains.

This page provides usd package for Fedora