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3 changed files with 14 additions and 10 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -2,3 +2,7 @@
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/vkBasalt-0.3.2.4.tar.gz
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/vkBasalt-0.3.2.5.tar.gz
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/vkBasalt-0.3.2.6.tar.gz
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/vkBasalt-0.3.2.7.tar.gz
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/vkBasalt-0.3.2.8.tar.gz
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/vkBasalt-0.3.2.9.tar.gz
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/vkBasalt-0.3.2.10.tar.gz
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2
sources
2
sources
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@ -1 +1 @@
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SHA512 (vkBasalt-0.3.2.6.tar.gz) = 009a93dcd14c7e7950b65232197ba1b4ee2a3026bd90d21c9ef9f60517abb41b6cd4259bb5d5e330e6722f51905dc3cac25886b6424f5bc36a18ce1de87cbe55
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SHA512 (vkBasalt-0.3.2.10.tar.gz) = 2f797dce88320db73ae79ad39deb5ef8997a9cb5904596684b6fcda38388aebe35481cbac9a6e045c1fb2a9050222bcb3baf23cb2490695184be617ca5149270
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@ -3,13 +3,14 @@
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%global shortcommit %(c=%{commit}; echo ${c:0:7})
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Name: vkBasalt
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Version: 0.3.2.6
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Version: 0.3.2.10
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Release: %autorelease
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Summary: Vulkan post processing layer
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# The entire source code is zlib except:
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# * ASL 2.0: include/vulkan/
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License: zlib and ASL 2.0
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# Automatically converted from old format: zlib and ASL 2.0 - review is highly recommended.
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License: Zlib AND Apache-2.0
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URL: https://github.com/DadSchoorse/vkBasalt
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Source0: %{url}/archive/v%{version}/%{name}-%{version}.tar.gz
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@ -36,11 +37,11 @@ games.
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Currently, the build in effects are:
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- Contrast Adaptive Sharpening
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- Denoised Luma Sharpening
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- Fast Approximate Anti-Aliasing
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- Enhanced Subpixel Morphological Anti-Aliasing
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- 3D color LookUp Table
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- Contrast Adaptive Sharpening
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- Denoised Luma Sharpening
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- Fast Approximate Anti-Aliasing
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- Enhanced Subpixel Morphological Anti-Aliasing
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- 3D color LookUp Table
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It is also possible to use Reshade Fx shaders.
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@ -58,9 +59,8 @@ It is also possible to use Reshade Fx shaders.
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%install
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%meson_install
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# Configuration file
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install -Dpm0644 config/%{name}.conf -t %{buildroot}%{_sysconfdir}/
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install -Dpm 0644 config/%{name}.conf -t %{buildroot}%{_sysconfdir}/
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%files
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