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22 commits

Author SHA1 Message Date
Fedora Release Engineering
d4a913dae9 Rebuilt for https://fedoraproject.org/wiki/Fedora_45_Mass_Rebuild 2026-07-17 08:55:25 +00:00
Hans de Goede
164b58a563 Fix FTBFS (rhbz#2341554, rhbz#2385732) 2026-01-24 13:02:33 +01:00
Fedora Release Engineering
6a8ad92ce7 Rebuilt for https://fedoraproject.org/wiki/Fedora_44_Mass_Rebuild 2026-01-17 20:21:39 +00:00
Fedora Release Engineering
db0eaba2a5 Rebuilt for https://fedoraproject.org/wiki/Fedora_43_Mass_Rebuild 2025-07-25 20:32:13 +00:00
Fedora Release Engineering
5ce7607a8f Rebuilt for https://fedoraproject.org/wiki/Fedora_42_Mass_Rebuild 2025-01-19 15:14:43 +00:00
Miroslav Suchý
4b977c0426 convert GPLv2+ license to SPDX
This is part of https://fedoraproject.org/wiki/Changes/SPDX_Licenses_Phase_4
2024-07-26 03:42:59 +02:00
Fedora Release Engineering
d1b7bb967f Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild 2024-07-20 09:32:20 +00:00
Fedora Release Engineering
eb424f141b Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild 2024-01-27 09:06:08 +00:00
Fedora Release Engineering
5b17fc43c6 Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2023-07-22 18:22:30 +00:00
Fedora Release Engineering
5575518874 Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2023-01-21 06:59:28 +00:00
Peter Fordham
aefcda9a93 Port build to C99.
https://fedoraproject.org/wiki/Toolchain/PortingToModernC
Upstream issue tracked at:
https://sourceforge.net/p/worminator/bugs/2/
2022-12-23 07:17:08 +00:00
Fedora Release Engineering
b6aa9bd41a Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2022-07-23 12:37:44 +00:00
Fedora Release Engineering
e0a1932a92 - Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2022-01-22 04:40:04 +00:00
Fedora Release Engineering
6c714e7852 - Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2021-07-23 21:08:18 +00:00
Fedora Release Engineering
5a3a4facbe - Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2021-01-27 23:40:04 +00:00
Fedora Release Engineering
db15f4e1e2 - Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2020-07-29 14:19:28 +00:00
Fedora Release Engineering
9a4659b4ae - Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2020-01-31 03:55:46 +00:00
Fedora Release Engineering
dc190cd915 - Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2019-07-27 03:41:45 +00:00
Fedora Release Engineering
c4903d9172 - Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2019-02-03 11:55:19 +00:00
Hans de Goede
3f216f523a Fix FTBFS (rhbz#1606823)
Add appdata
2018-08-14 17:05:42 +02:00
d91ca67a58 add BuildRequires: gcc
Reference: https://fedoraproject.org/wiki/Changes/Remove_GCC_from_BuildRoot
2018-07-18 11:23:39 +02:00
Fedora Release Engineering
ffd8e6b758 - Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild
Signed-off-by: Fedora Release Engineering <releng@fedoraproject.org>
2018-07-14 08:59:07 +00:00
8 changed files with 396 additions and 14 deletions

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@ -0,0 +1,12 @@
diff -up worminator-3.0R2.1/prototypes.h~ worminator-3.0R2.1/prototypes.h
--- worminator-3.0R2.1/prototypes.h~ 2006-02-24 20:02:25.000000000 +0100
+++ worminator-3.0R2.1/prototypes.h 2026-01-24 12:54:21.075157509 +0100
@@ -173,7 +173,7 @@ void push_player(float x_amount, float y
void player_touched(int x_tile_location, int y_tile_location);
void control_player();
-void trigger_switch();
+void trigger_switch(int x, int y);
/* This function will assign the player.frame attribute to an appropriate
value, based on what the player is doing at the time. */

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@ -0,0 +1,16 @@
Fixes C99 compliance issue.
https://sourceforge.net/p/worminator/bugs/2/
diff --git a/particle_ai.h b/particle_ai.h
index 93ac1ec..05ec08d 100644
--- a/particle_ai.h
+++ b/particle_ai.h
@@ -111,7 +111,7 @@ else sprites[sprite_number].timer--;
/*****************\
|** SHRAPGIB AI **|
\*****************/
-void shrapgib_ai(sprite_number)
+void shrapgib_ai(int sprite_number)
{
// Update the timer and destroy sprite if time is up
sprites[sprite_number].timer--;

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@ -0,0 +1,186 @@
diff -up worminator-3.0R2.1/Worminator.c~ worminator-3.0R2.1/Worminator.c
--- worminator-3.0R2.1/Worminator.c~ 2026-01-24 11:37:54.000000000 +0100
+++ worminator-3.0R2.1/Worminator.c 2026-01-24 12:50:28.996630952 +0100
@@ -77,7 +77,7 @@ release_screen();
void greenify()
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i, avg = 0;
newcol.r = 0;
newcol.b = 0;
@@ -108,7 +108,7 @@ pal_time = 64;
void little_tinge()
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i;
if (pal_time < 0) {pal_time = -32; return;}
if (pal_time > 0) return;
@@ -121,7 +121,6 @@ newcol.b = 0;
newcol.filler = 0; // silence warnings.
for (i = 0; i < 256; i++) {
- avg = 0;
get_color(i, &oldcol);
/*avg += oldcol.r;
avg += oldcol.g;
@@ -141,7 +140,7 @@ game_is_running = TRUE;
void redify()
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i, avg = 0;
newcol.g = 0;
newcol.b = 0;
@@ -161,7 +160,7 @@ for (i = 0; i < 256; i++) {
void darken(char always)
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i;
newcol.r = 0;
newcol.b = 0;
@@ -184,7 +183,6 @@ if (!always) {
select_palette(worminator_data_file[DEFAULT_WORMINATOR_PALLETE].dat);
for (i = 0; i < 256; i++) {
- avg = 0;
get_color(i, &oldcol);
newcol.r = oldcol.r / 2;
newcol.g = oldcol.g / 2;
diff -up worminator-3.0R2.1/animation.h~ worminator-3.0R2.1/animation.h
--- worminator-3.0R2.1/animation.h~ 2006-03-01 13:47:26.000000000 +0100
+++ worminator-3.0R2.1/animation.h 2026-01-24 12:47:51.189632867 +0100
@@ -141,14 +141,11 @@ void build_animation_table()
{
short unsigned int x_tile_loop, y_tile_loop;
int number_of_animations = 0;
-int bg_tile, fg_tile;
// Add all animated tiles to the list
for (x_tile_loop = 0; x_tile_loop < worminator_map.map_width; x_tile_loop++) {
for (y_tile_loop = 0; y_tile_loop < worminator_map.map_height; y_tile_loop++) {
- bg_tile = worminator_map.background_tile_grid[x_tile_loop][y_tile_loop];
- fg_tile = worminator_map.foreground_tile_grid[x_tile_loop][y_tile_loop];
////////////// A red strobe light and its glare ///////////////////////////////////////////////
if (check_tile_for_animation(x_tile_loop, y_tile_loop, RED_STROBE_LIGHT_ANIMATION_START, RED_STROBE_LIGHT_ANIMATION_LENGTH, RED_STROBE_LIGHT_ANIMATION_SPEED, number_of_animations) == TRUE) number_of_animations++;
diff -up worminator-3.0R2.1/globals.h~ worminator-3.0R2.1/globals.h
--- worminator-3.0R2.1/globals.h~ 2026-01-24 12:53:20.000000000 +0100
+++ worminator-3.0R2.1/globals.h 2026-01-24 12:58:14.609674800 +0100
@@ -293,7 +293,7 @@ int look_shift = 0;
char player_just_died = FALSE;
// This is the path of the current level
-char current_level_mapfile_path[256] = "";
+char current_level_mapfile_path[512] = "";
// Map and stats toggles and togglers
char display_map = FALSE;
diff -up worminator-3.0R2.1/menus.h~ worminator-3.0R2.1/menus.h
--- worminator-3.0R2.1/menus.h~ 2006-02-26 20:44:09.000000000 +0100
+++ worminator-3.0R2.1/menus.h 2026-01-24 12:48:48.149271239 +0100
@@ -84,7 +84,8 @@ if (theta >= 64) masked_blit(img, bmp, w
else {
for (i = 0; i < w/2; i++) {
j = i*tan(theta*360/256*RADIAN_CONVERTER);
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, w/2 + i, h/2 - j, x + w/2 + i, y + h/2 - j, 1, j);
}
return;
@@ -95,7 +96,8 @@ if (theta >= 128) masked_blit(img, bmp,
else {
for (i = w/2; i >= 0; i--) {
j = (h/2)-abs((i - w/2)*tan(theta*360/256*RADIAN_CONVERTER));
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, i, 0, x + i, y, 1, j);
}
return;
@@ -106,7 +108,8 @@ if (theta >= 192) masked_blit(img, bmp,
else {
for (i = w/2; i >= 0; i--) {
j = abs((i - w/2)*tan(theta*360/256*RADIAN_CONVERTER));
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, i, h/2, x + i, y + h/2, 1, j);
}
return;
@@ -117,7 +120,8 @@ if (theta == 255) masked_blit(img, bmp,
else {
for (i = 0; i < w/2; i++) {
j = (h/2)-abs(i*tan(theta*360/256*RADIAN_CONVERTER));
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, w/2 + i, h - j, x + w/2 + i, y + h - j, 1, j);
}
return;
@@ -2610,7 +2610,7 @@ void save_screenshot()
{
BITMAP *backup;
int shotnum = -1;
-char *fname = "fuck this shit";
+char fname[32];
do {
shotnum++;
sprintf(fname, "shot%d.bmp", shotnum);
diff -up worminator-3.0R2.1/misc_ai.h~ worminator-3.0R2.1/misc_ai.h
--- worminator-3.0R2.1/misc_ai.h~ 2006-02-02 21:33:38.000000000 +0100
+++ worminator-3.0R2.1/misc_ai.h 2026-01-24 12:51:31.180236159 +0100
@@ -4,7 +4,6 @@
void floating_platform_ai(int sprite_number)
{
char done_looping = FALSE;
-char blocked = FALSE;
char exponent_loop;
int tile_hit;
int blocked_test;
@@ -51,7 +50,7 @@ if (sprite_is_touching_player(sprite_num
if (player.y_position_in_pixels + 32 > sprites[sprite_number].y_position_in_pixels - 1 && player.y_position_in_pixels + 32 < sprites[sprite_number].y_position_in_pixels + 4) {
blocked_test = (int)player.y_position_in_pixels;
push_player(0, -1);
- if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE, blocked = TRUE;
+ if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE;
}
else done_looping = TRUE;
};
@@ -241,7 +240,6 @@ if (sprites[sprite_number].timer == 0) {
void pushable_crate_ai(int sprite_number)
{
char done_looping = FALSE;
-char blocked = FALSE;
int blocked_test;
// These are true or false for the three points nessecary for collision detection
char p1, p2, p3;
@@ -305,7 +303,7 @@ if (sprite_is_touching_player(sprite_num
if (player.y_position_in_pixels + 32 > sprites[sprite_number].y_position_in_pixels - 1 && player.y_position_in_pixels + 32 < sprites[sprite_number].y_position_in_pixels + 4) {
blocked_test = (int)player.y_position_in_pixels;
push_player(0, -1);
- if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE, blocked = TRUE;
+ if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE;
}
else done_looping = TRUE;
};
diff -up worminator-3.0R2.1/text.h~ worminator-3.0R2.1/text.h
--- worminator-3.0R2.1/text.h~ 2006-02-24 14:18:31.000000000 +0100
+++ worminator-3.0R2.1/text.h 2026-01-24 12:56:19.034408585 +0100
@@ -137,7 +137,7 @@ void stringPop(char *string)
{
int length = strlen(string);
- strncpy(string, string + 1, length - 1);
+ memmove(string, string + 1, length - 1);
string[length - 1] = 0;
}

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@ -0,0 +1,70 @@
Remove the use of / need for -DALLEGRO_FIX_ALIASES
Starting with gcc 15 the default C-level is -std=gnu23 this enables
the fsub, fadd, fcos, etc function protypes in math.h causing
a conflict with the use of ALLEGRO_FIX_ALIASES which adds aliased
for allegro's fixed math functions back to the old allegro names
which conflict with the math.h prototypes.
Since worminator only uses fsin, this can be fixed by dropping the use of
ALLEGRO_FIX_ALIASES, combined with s/fsin/fixsin/
diff -up worminator-3.0R2.1/Worminator.c~ worminator-3.0R2.1/Worminator.c
--- worminator-3.0R2.1/Worminator.c~ 2026-01-24 11:21:39.000000000 +0100
+++ worminator-3.0R2.1/Worminator.c 2026-01-24 11:30:30.547339822 +0100
@@ -2064,7 +2064,7 @@ if (player.direction == 0) {
sx = ((int)(screen_width * .8) / 2) + 32;
if (x2 - (player.x_position_in_pixels + 37) < ((int)(screen_width * .8) / 2) + 32) sx = x2 - (player.x_position_in_pixels + 37);
for (y = 0; y < sx; y++) {
- x1 = fixtof(fsin(itofix(y * 12))) * 4;
+ x1 = fixtof(fixsin(itofix(y * 12))) * 4;
if (rand() % 64 < 32) spawn_stardust(player.x_position_in_pixels + 37 + y, player.y_position_in_pixels + 13 + x1, 0, 0, 217 + (float)((rand() % 20) - 10.00) / 10.00, 212 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
else spawn_stardust(player.x_position_in_pixels + 37 + y, player.y_position_in_pixels + 13 + x1, (float)((rand() % 20) - 10.00) / 80.00, (float)((rand() % 20) - 10.00) / 80.00, 217 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 212 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
}
@@ -2104,7 +2104,7 @@ else {
sx = ((int)(screen_width * .8) / 2) + 32;
if (player.x_position_in_pixels - 6 - x2 < ((int)(screen_width * .8) / 2) + 32) sx = player.x_position_in_pixels - 6 - x2;
for (y = 0; y < sx; y++) {
- x1 = fixtof(fsin(itofix(y * 12))) * 4;
+ x1 = fixtof(fixsin(itofix(y * 12))) * 4;
if (rand() % 64 < 32) spawn_stardust(player.x_position_in_pixels - 6 - y, player.y_position_in_pixels + 13 + x1, (float)((rand() % 20) - 10.00) / 80.00, (float)((rand() % 20) - 10.00) / 80.00, 217 + (float)((rand() % 20) - 10.00) / 10.00, 212 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
else spawn_stardust(player.x_position_in_pixels - 6 - y, player.y_position_in_pixels + 13 + x1, 0, 0, 217 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 212 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
}
diff -up worminator-3.0R2.1/particle_ai.h~ worminator-3.0R2.1/particle_ai.h
--- worminator-3.0R2.1/particle_ai.h~ 2026-01-24 11:21:39.000000000 +0100
+++ worminator-3.0R2.1/particle_ai.h 2026-01-24 11:30:21.932393870 +0100
@@ -175,12 +175,12 @@ else if (sprites[sprite_number].action_s
sprites[sprite_number].y_acceleration = (float)((rand() % 20) - 10.00) / 10.00;
}
else if (sprites[sprite_number].action_state == 5) {
- sprites[sprite_number].x_acceleration = fixtof(fsin(itofix(sprites[sprite_number].direction)));
+ sprites[sprite_number].x_acceleration = fixtof(fixsin(itofix(sprites[sprite_number].direction)));
if (sprites[sprite_number].direction == -1) sprites[sprite_number].direction = 0;
else sprites[sprite_number].direction += 8;
}
else if (sprites[sprite_number].action_state == 6) {
- sprites[sprite_number].y_acceleration = fixtof(fsin(itofix(sprites[sprite_number].direction)));
+ sprites[sprite_number].y_acceleration = fixtof(fixsin(itofix(sprites[sprite_number].direction)));
if (sprites[sprite_number].direction == -1) sprites[sprite_number].direction = 0;
else sprites[sprite_number].direction += 8;
}
diff -up worminator-3.0R2.1/projectile_ai.h~ worminator-3.0R2.1/projectile_ai.h
--- worminator-3.0R2.1/projectile_ai.h~ 2006-02-02 21:33:38.000000000 +0100
+++ worminator-3.0R2.1/projectile_ai.h 2026-01-24 11:30:35.155310910 +0100
@@ -586,14 +586,14 @@ if (sprite_hit >= 0) {
// The following updates are based on the type of spikestar (red - sine, blue - negative sine, yellow - straight)
if (sprites[sprite_number].frame == WORMINATOR_SPIKESTAR_RED_FLY) {
// Adjust the spikestar's y velocity to conform to a sine wave path
- sprites[sprite_number].y_acceleration = fixtof(fsin(itofix(sprites[sprite_number].rotate_factor)));
+ sprites[sprite_number].y_acceleration = fixtof(fixsin(itofix(sprites[sprite_number].rotate_factor)));
// Stardust smoke trail
if (out_of_player_range(sprite_number) == FALSE) spawn_stardust((sprites[sprite_number].x_position_in_pixels + sprites[sprite_number].width / 2), (sprites[sprite_number].y_position_in_pixels + sprites[sprite_number].height / 2), 0, .05, 77, 66, 2, 1);
}
else if (sprites[sprite_number].frame == WORMINATOR_SPIKESTAR_BLUE_FLY) {
// Adjust the spikestar's y velocity to conform to an inverse sine wave path
- sprites[sprite_number].y_acceleration = -fixtof(fsin(itofix(sprites[sprite_number].rotate_factor)));
+ sprites[sprite_number].y_acceleration = -fixtof(fixsin(itofix(sprites[sprite_number].rotate_factor)));
// Stardust smoke trail
if (out_of_player_range(sprite_number) == FALSE) spawn_stardust((sprites[sprite_number].x_position_in_pixels + sprites[sprite_number].width / 2), (sprites[sprite_number].y_position_in_pixels + sprites[sprite_number].height / 2), 0, -.05, 157, 146, 2, 1);

23
worminator.appdata.xml Normal file
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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<component type="desktop">
<id>KoboDeluxe.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-2.0+</project_license>
<name>Worminator</name>
<summary>Sidescrolling platform and shoot'em up action-game</summary>
<description>
<p>
Worminator is a sidescrolling action game. You play as The Worminator
and fight your way through many levels of madness and mayhem.
</p>
<p>
Worminator features nine unique weapons, visible character damage,
full screen scrolling, sound and music, and much more!
</p>
</description>
<url type="homepage">https://sourceforge.net/projects/worminator/</url>
<screenshots>
<screenshot type="default">http://freshmeat.sourceforge.net/screenshots/b2/dc/b2dc91468a7c5b7db1b01dc578e74dfd_medium.png</screenshot>
</screenshots>
<updatecontact>jwrdegoede_at_fedoraproject.org</updatecontact>
</component>

View file

@ -1,10 +1,10 @@
[Desktop Entry]
Encoding=UTF-8
Name=Worminator
Comment=A jump, run and shoot action-game
Exec=worminator
Icon=worminator.png
Icon=worminator
Terminal=false
StartupNotify=false
Type=Application
Categories=Game;ArcadeGame;
Keywords=Game;Arcade;Scroller;Retro;Worms;Platform;

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@ -1,16 +1,22 @@
Name: worminator
Version: 3.0R2.1
Release: 28%{?dist}
Release: 49%{?dist}
Summary: Sidescrolling platform and shoot'em up action-game
Group: Amusements/Games
License: GPLv2+
# Automatically converted from old format: GPLv2+ - review is highly recommended.
License: GPL-2.0-or-later
URL: http://sourceforge.net/projects/worminator/
Source0: http://downloads.sourceforge.net/worminator/worminator-%{version}.tar.gz
Source1: worminator.png
Source2: worminator.desktop
Source3: %{name}.appdata.xml
Patch0: worminator-3.0R2.1-speed.patch
Patch1: worminator-3.0R2.1-format-security.patch
BuildRequires: allegro-devel, desktop-file-utils
Patch2: worminator-3.0R2.1-c99.patch
Patch3: worminator-3.0R2.1-remove-al-fix-aliases.patch
Patch4: worminator-3.0R2.1-fix-compiler-warnings.patch
Patch5: worminator-3.0R2.1-c23.patch
BuildRequires: gcc
BuildRequires: allegro-devel desktop-file-utils libappstream-glib
Requires: worminator-data >= 3.0R2.1-2, hicolor-icon-theme
%description
@ -20,9 +26,7 @@ full screen scrolling, sound and music, and much more!
%prep
%setup -q
%patch0 -p1 -z .speed
%patch1 -p1
%autosetup -p1
sed -i 's/\r//' ReadMe.txt
@ -36,21 +40,92 @@ gcc $RPM_OPT_FLAGS -fsigned-char -Wno-deprecated-declarations \
mkdir -p $RPM_BUILD_ROOT%{_bindir}
install -p -m 0755 %{name} $RPM_BUILD_ROOT%{_bindir}
mkdir -p $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/32x32/apps
install -p -m 0644 %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/32x32/apps
mkdir -p $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/64x64/apps
install -p -m 0644 %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/64x64/apps
mkdir -p $RPM_BUILD_ROOT%{_datadir}/applications
desktop-file-install \
--dir ${RPM_BUILD_ROOT}%{_datadir}/applications \
%{SOURCE2}
mkdir -p $RPM_BUILD_ROOT%{_datadir}/appdata
install -p -m 0644 %{SOURCE3} $RPM_BUILD_ROOT%{_datadir}/appdata
appstream-util validate-relax --nonet \
$RPM_BUILD_ROOT%{_datadir}/appdata/%{name}.appdata.xml
%files
%doc ReadMe.txt changes.unix license.txt license-change.txt
%doc ReadMe.txt changes.unix
%license license.txt license-change.txt
%{_bindir}/%{name}
%{_datadir}/appdata/%{name}.appdata.xml
%{_datadir}/applications/worminator.desktop
%{_datadir}/icons/hicolor/32x32/apps/worminator.png
%{_datadir}/icons/hicolor/64x64/apps/worminator.png
%changelog
* Fri Jul 17 2026 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-49
- Rebuilt for https://fedoraproject.org/wiki/Fedora_45_Mass_Rebuild
* Sat Jan 24 2026 Hans de Goede <johannes.goede@oss.qualcomm.com> - 3.0R2.1-48
- Fix FTBFS (rhbz#2341554, rhbz#2385732)
* Sat Jan 17 2026 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-47
- Rebuilt for https://fedoraproject.org/wiki/Fedora_44_Mass_Rebuild
* Fri Jul 25 2025 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-46
- Rebuilt for https://fedoraproject.org/wiki/Fedora_43_Mass_Rebuild
* Sun Jan 19 2025 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-45
- Rebuilt for https://fedoraproject.org/wiki/Fedora_42_Mass_Rebuild
* Fri Jul 26 2024 Miroslav Suchý <msuchy@redhat.com> - 3.0R2.1-44
- convert license to SPDX
* Sat Jul 20 2024 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-43
- Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild
* Sat Jan 27 2024 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-42
- Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Sat Jul 22 2023 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-41
- Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild
* Sat Jan 21 2023 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-40
- Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild
* Fri Dec 23 2022 Peter Fordham <peter.fordham@gmail.com> - 3.0R2.1-39
- Add a missing int for C99 compliance.
* Sat Jul 23 2022 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-38
- Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild
* Sat Jan 22 2022 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-37
- Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild
* Fri Jul 23 2021 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-36
- Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild
* Wed Jan 27 2021 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-35
- Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild
* Wed Jul 29 2020 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-34
- Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild
* Fri Jan 31 2020 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-33
- Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild
* Sat Jul 27 2019 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-32
- Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild
* Sun Feb 03 2019 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-31
- Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild
* Tue Aug 14 2018 Hans de Goede <hdegoede@redhat.com> - 3.0R2.1-30
- Fix FTBFS (rhbz#1606823)
- Add appdata
* Sat Jul 14 2018 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-29
- Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild
* Fri Feb 09 2018 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-28
- Rebuilt for https://fedoraproject.org/wiki/Fedora_28_Mass_Rebuild