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3 commits

Author SHA1 Message Date
Fedora Release Engineering
7d51e2062d dist-git conversion 2010-07-29 15:25:10 +00:00
Bill Nottingham
e40e3c0a8d Fix typo that causes a failure to update the common directory. (releng
#2781)
2009-11-26 01:18:36 +00:00
Jeremy Katz
e4122058a2 Initialize branch FC-6 for worminator 2006-10-23 19:30:46 +00:00
10 changed files with 44 additions and 487 deletions

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@ -1,12 +0,0 @@
diff -up worminator-3.0R2.1/prototypes.h~ worminator-3.0R2.1/prototypes.h
--- worminator-3.0R2.1/prototypes.h~ 2006-02-24 20:02:25.000000000 +0100
+++ worminator-3.0R2.1/prototypes.h 2026-01-24 12:54:21.075157509 +0100
@@ -173,7 +173,7 @@ void push_player(float x_amount, float y
void player_touched(int x_tile_location, int y_tile_location);
void control_player();
-void trigger_switch();
+void trigger_switch(int x, int y);
/* This function will assign the player.frame attribute to an appropriate
value, based on what the player is doing at the time. */

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@ -1,16 +0,0 @@
Fixes C99 compliance issue.
https://sourceforge.net/p/worminator/bugs/2/
diff --git a/particle_ai.h b/particle_ai.h
index 93ac1ec..05ec08d 100644
--- a/particle_ai.h
+++ b/particle_ai.h
@@ -111,7 +111,7 @@ else sprites[sprite_number].timer--;
/*****************\
|** SHRAPGIB AI **|
\*****************/
-void shrapgib_ai(sprite_number)
+void shrapgib_ai(int sprite_number)
{
// Update the timer and destroy sprite if time is up
sprites[sprite_number].timer--;

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@ -1,186 +0,0 @@
diff -up worminator-3.0R2.1/Worminator.c~ worminator-3.0R2.1/Worminator.c
--- worminator-3.0R2.1/Worminator.c~ 2026-01-24 11:37:54.000000000 +0100
+++ worminator-3.0R2.1/Worminator.c 2026-01-24 12:50:28.996630952 +0100
@@ -77,7 +77,7 @@ release_screen();
void greenify()
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i, avg = 0;
newcol.r = 0;
newcol.b = 0;
@@ -108,7 +108,7 @@ pal_time = 64;
void little_tinge()
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i;
if (pal_time < 0) {pal_time = -32; return;}
if (pal_time > 0) return;
@@ -121,7 +121,6 @@ newcol.b = 0;
newcol.filler = 0; // silence warnings.
for (i = 0; i < 256; i++) {
- avg = 0;
get_color(i, &oldcol);
/*avg += oldcol.r;
avg += oldcol.g;
@@ -141,7 +140,7 @@ game_is_running = TRUE;
void redify()
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i, avg = 0;
newcol.g = 0;
newcol.b = 0;
@@ -161,7 +160,7 @@ for (i = 0; i < 256; i++) {
void darken(char always)
{
RGB newcol, oldcol;
-int i, avg = 0;;
+int i;
newcol.r = 0;
newcol.b = 0;
@@ -184,7 +183,6 @@ if (!always) {
select_palette(worminator_data_file[DEFAULT_WORMINATOR_PALLETE].dat);
for (i = 0; i < 256; i++) {
- avg = 0;
get_color(i, &oldcol);
newcol.r = oldcol.r / 2;
newcol.g = oldcol.g / 2;
diff -up worminator-3.0R2.1/animation.h~ worminator-3.0R2.1/animation.h
--- worminator-3.0R2.1/animation.h~ 2006-03-01 13:47:26.000000000 +0100
+++ worminator-3.0R2.1/animation.h 2026-01-24 12:47:51.189632867 +0100
@@ -141,14 +141,11 @@ void build_animation_table()
{
short unsigned int x_tile_loop, y_tile_loop;
int number_of_animations = 0;
-int bg_tile, fg_tile;
// Add all animated tiles to the list
for (x_tile_loop = 0; x_tile_loop < worminator_map.map_width; x_tile_loop++) {
for (y_tile_loop = 0; y_tile_loop < worminator_map.map_height; y_tile_loop++) {
- bg_tile = worminator_map.background_tile_grid[x_tile_loop][y_tile_loop];
- fg_tile = worminator_map.foreground_tile_grid[x_tile_loop][y_tile_loop];
////////////// A red strobe light and its glare ///////////////////////////////////////////////
if (check_tile_for_animation(x_tile_loop, y_tile_loop, RED_STROBE_LIGHT_ANIMATION_START, RED_STROBE_LIGHT_ANIMATION_LENGTH, RED_STROBE_LIGHT_ANIMATION_SPEED, number_of_animations) == TRUE) number_of_animations++;
diff -up worminator-3.0R2.1/globals.h~ worminator-3.0R2.1/globals.h
--- worminator-3.0R2.1/globals.h~ 2026-01-24 12:53:20.000000000 +0100
+++ worminator-3.0R2.1/globals.h 2026-01-24 12:58:14.609674800 +0100
@@ -293,7 +293,7 @@ int look_shift = 0;
char player_just_died = FALSE;
// This is the path of the current level
-char current_level_mapfile_path[256] = "";
+char current_level_mapfile_path[512] = "";
// Map and stats toggles and togglers
char display_map = FALSE;
diff -up worminator-3.0R2.1/menus.h~ worminator-3.0R2.1/menus.h
--- worminator-3.0R2.1/menus.h~ 2006-02-26 20:44:09.000000000 +0100
+++ worminator-3.0R2.1/menus.h 2026-01-24 12:48:48.149271239 +0100
@@ -84,7 +84,8 @@ if (theta >= 64) masked_blit(img, bmp, w
else {
for (i = 0; i < w/2; i++) {
j = i*tan(theta*360/256*RADIAN_CONVERTER);
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, w/2 + i, h/2 - j, x + w/2 + i, y + h/2 - j, 1, j);
}
return;
@@ -95,7 +96,8 @@ if (theta >= 128) masked_blit(img, bmp,
else {
for (i = w/2; i >= 0; i--) {
j = (h/2)-abs((i - w/2)*tan(theta*360/256*RADIAN_CONVERTER));
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, i, 0, x + i, y, 1, j);
}
return;
@@ -106,7 +108,8 @@ if (theta >= 192) masked_blit(img, bmp,
else {
for (i = w/2; i >= 0; i--) {
j = abs((i - w/2)*tan(theta*360/256*RADIAN_CONVERTER));
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, i, h/2, x + i, y + h/2, 1, j);
}
return;
@@ -117,7 +120,8 @@ if (theta == 255) masked_blit(img, bmp,
else {
for (i = 0; i < w/2; i++) {
j = (h/2)-abs(i*tan(theta*360/256*RADIAN_CONVERTER));
- if (j > h/2) j = h/2; if (j < 0) j = 0;
+ if (j > h/2) j = h/2;
+ if (j < 0) j = 0;
masked_blit(img, bmp, w/2 + i, h - j, x + w/2 + i, y + h - j, 1, j);
}
return;
@@ -2610,7 +2610,7 @@ void save_screenshot()
{
BITMAP *backup;
int shotnum = -1;
-char *fname = "fuck this shit";
+char fname[32];
do {
shotnum++;
sprintf(fname, "shot%d.bmp", shotnum);
diff -up worminator-3.0R2.1/misc_ai.h~ worminator-3.0R2.1/misc_ai.h
--- worminator-3.0R2.1/misc_ai.h~ 2006-02-02 21:33:38.000000000 +0100
+++ worminator-3.0R2.1/misc_ai.h 2026-01-24 12:51:31.180236159 +0100
@@ -4,7 +4,6 @@
void floating_platform_ai(int sprite_number)
{
char done_looping = FALSE;
-char blocked = FALSE;
char exponent_loop;
int tile_hit;
int blocked_test;
@@ -51,7 +50,7 @@ if (sprite_is_touching_player(sprite_num
if (player.y_position_in_pixels + 32 > sprites[sprite_number].y_position_in_pixels - 1 && player.y_position_in_pixels + 32 < sprites[sprite_number].y_position_in_pixels + 4) {
blocked_test = (int)player.y_position_in_pixels;
push_player(0, -1);
- if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE, blocked = TRUE;
+ if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE;
}
else done_looping = TRUE;
};
@@ -241,7 +240,6 @@ if (sprites[sprite_number].timer == 0) {
void pushable_crate_ai(int sprite_number)
{
char done_looping = FALSE;
-char blocked = FALSE;
int blocked_test;
// These are true or false for the three points nessecary for collision detection
char p1, p2, p3;
@@ -305,7 +303,7 @@ if (sprite_is_touching_player(sprite_num
if (player.y_position_in_pixels + 32 > sprites[sprite_number].y_position_in_pixels - 1 && player.y_position_in_pixels + 32 < sprites[sprite_number].y_position_in_pixels + 4) {
blocked_test = (int)player.y_position_in_pixels;
push_player(0, -1);
- if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE, blocked = TRUE;
+ if (blocked_test == (int)player.y_position_in_pixels) done_looping = TRUE;
}
else done_looping = TRUE;
};
diff -up worminator-3.0R2.1/text.h~ worminator-3.0R2.1/text.h
--- worminator-3.0R2.1/text.h~ 2006-02-24 14:18:31.000000000 +0100
+++ worminator-3.0R2.1/text.h 2026-01-24 12:56:19.034408585 +0100
@@ -137,7 +137,7 @@ void stringPop(char *string)
{
int length = strlen(string);
- strncpy(string, string + 1, length - 1);
+ memmove(string, string + 1, length - 1);
string[length - 1] = 0;
}

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@ -1,12 +0,0 @@
diff -up worminator-3.0R2.1/Worminator.c~ worminator-3.0R2.1/Worminator.c
--- worminator-3.0R2.1/Worminator.c~ 2014-06-17 18:28:31.000000000 +0200
+++ worminator-3.0R2.1/Worminator.c 2014-06-17 18:38:12.468303945 +0200
@@ -2150,7 +2150,7 @@ if ((map_file = fopen(file_name, "rb"))
// Set current level & clear player if requested
current_level = new_level;
-snprintf(current_level_mapfile_path, sizeof(current_level_mapfile_path), file_name);
+snprintf(current_level_mapfile_path, sizeof(current_level_mapfile_path), "%s", file_name);
if (_clear_player) {
clear_player();
player.score = 0;

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@ -1,70 +0,0 @@
Remove the use of / need for -DALLEGRO_FIX_ALIASES
Starting with gcc 15 the default C-level is -std=gnu23 this enables
the fsub, fadd, fcos, etc function protypes in math.h causing
a conflict with the use of ALLEGRO_FIX_ALIASES which adds aliased
for allegro's fixed math functions back to the old allegro names
which conflict with the math.h prototypes.
Since worminator only uses fsin, this can be fixed by dropping the use of
ALLEGRO_FIX_ALIASES, combined with s/fsin/fixsin/
diff -up worminator-3.0R2.1/Worminator.c~ worminator-3.0R2.1/Worminator.c
--- worminator-3.0R2.1/Worminator.c~ 2026-01-24 11:21:39.000000000 +0100
+++ worminator-3.0R2.1/Worminator.c 2026-01-24 11:30:30.547339822 +0100
@@ -2064,7 +2064,7 @@ if (player.direction == 0) {
sx = ((int)(screen_width * .8) / 2) + 32;
if (x2 - (player.x_position_in_pixels + 37) < ((int)(screen_width * .8) / 2) + 32) sx = x2 - (player.x_position_in_pixels + 37);
for (y = 0; y < sx; y++) {
- x1 = fixtof(fsin(itofix(y * 12))) * 4;
+ x1 = fixtof(fixsin(itofix(y * 12))) * 4;
if (rand() % 64 < 32) spawn_stardust(player.x_position_in_pixels + 37 + y, player.y_position_in_pixels + 13 + x1, 0, 0, 217 + (float)((rand() % 20) - 10.00) / 10.00, 212 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
else spawn_stardust(player.x_position_in_pixels + 37 + y, player.y_position_in_pixels + 13 + x1, (float)((rand() % 20) - 10.00) / 80.00, (float)((rand() % 20) - 10.00) / 80.00, 217 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 212 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
}
@@ -2104,7 +2104,7 @@ else {
sx = ((int)(screen_width * .8) / 2) + 32;
if (player.x_position_in_pixels - 6 - x2 < ((int)(screen_width * .8) / 2) + 32) sx = player.x_position_in_pixels - 6 - x2;
for (y = 0; y < sx; y++) {
- x1 = fixtof(fsin(itofix(y * 12))) * 4;
+ x1 = fixtof(fixsin(itofix(y * 12))) * 4;
if (rand() % 64 < 32) spawn_stardust(player.x_position_in_pixels - 6 - y, player.y_position_in_pixels + 13 + x1, (float)((rand() % 20) - 10.00) / 80.00, (float)((rand() % 20) - 10.00) / 80.00, 217 + (float)((rand() % 20) - 10.00) / 10.00, 212 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
else spawn_stardust(player.x_position_in_pixels - 6 - y, player.y_position_in_pixels + 13 + x1, 0, 0, 217 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 212 - 64 + (float)((rand() % 20) - 10.00) / 10.00, 1, 1);
}
diff -up worminator-3.0R2.1/particle_ai.h~ worminator-3.0R2.1/particle_ai.h
--- worminator-3.0R2.1/particle_ai.h~ 2026-01-24 11:21:39.000000000 +0100
+++ worminator-3.0R2.1/particle_ai.h 2026-01-24 11:30:21.932393870 +0100
@@ -175,12 +175,12 @@ else if (sprites[sprite_number].action_s
sprites[sprite_number].y_acceleration = (float)((rand() % 20) - 10.00) / 10.00;
}
else if (sprites[sprite_number].action_state == 5) {
- sprites[sprite_number].x_acceleration = fixtof(fsin(itofix(sprites[sprite_number].direction)));
+ sprites[sprite_number].x_acceleration = fixtof(fixsin(itofix(sprites[sprite_number].direction)));
if (sprites[sprite_number].direction == -1) sprites[sprite_number].direction = 0;
else sprites[sprite_number].direction += 8;
}
else if (sprites[sprite_number].action_state == 6) {
- sprites[sprite_number].y_acceleration = fixtof(fsin(itofix(sprites[sprite_number].direction)));
+ sprites[sprite_number].y_acceleration = fixtof(fixsin(itofix(sprites[sprite_number].direction)));
if (sprites[sprite_number].direction == -1) sprites[sprite_number].direction = 0;
else sprites[sprite_number].direction += 8;
}
diff -up worminator-3.0R2.1/projectile_ai.h~ worminator-3.0R2.1/projectile_ai.h
--- worminator-3.0R2.1/projectile_ai.h~ 2006-02-02 21:33:38.000000000 +0100
+++ worminator-3.0R2.1/projectile_ai.h 2026-01-24 11:30:35.155310910 +0100
@@ -586,14 +586,14 @@ if (sprite_hit >= 0) {
// The following updates are based on the type of spikestar (red - sine, blue - negative sine, yellow - straight)
if (sprites[sprite_number].frame == WORMINATOR_SPIKESTAR_RED_FLY) {
// Adjust the spikestar's y velocity to conform to a sine wave path
- sprites[sprite_number].y_acceleration = fixtof(fsin(itofix(sprites[sprite_number].rotate_factor)));
+ sprites[sprite_number].y_acceleration = fixtof(fixsin(itofix(sprites[sprite_number].rotate_factor)));
// Stardust smoke trail
if (out_of_player_range(sprite_number) == FALSE) spawn_stardust((sprites[sprite_number].x_position_in_pixels + sprites[sprite_number].width / 2), (sprites[sprite_number].y_position_in_pixels + sprites[sprite_number].height / 2), 0, .05, 77, 66, 2, 1);
}
else if (sprites[sprite_number].frame == WORMINATOR_SPIKESTAR_BLUE_FLY) {
// Adjust the spikestar's y velocity to conform to an inverse sine wave path
- sprites[sprite_number].y_acceleration = -fixtof(fsin(itofix(sprites[sprite_number].rotate_factor)));
+ sprites[sprite_number].y_acceleration = -fixtof(fixsin(itofix(sprites[sprite_number].rotate_factor)));
// Stardust smoke trail
if (out_of_player_range(sprite_number) == FALSE) spawn_stardust((sprites[sprite_number].x_position_in_pixels + sprites[sprite_number].width / 2), (sprites[sprite_number].y_position_in_pixels + sprites[sprite_number].height / 2), 0, -.05, 157, 146, 2, 1);

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@ -69,7 +69,7 @@
+// Set up the framerate throtteling timer
+LOCK_VARIABLE(frames_to_draw);
+LOCK_FUNCTION(increment_frames_to_draw);
+install_int_ex(increment_frames_to_draw, BPS_TO_TIMER(30));
+install_int_ex(increment_frames_to_draw, BPS_TO_TIMER(80));
+
// Set up the soundz
add_console_line("Initilizing sound");

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@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<component type="desktop">
<id>KoboDeluxe.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-2.0+</project_license>
<name>Worminator</name>
<summary>Sidescrolling platform and shoot'em up action-game</summary>
<description>
<p>
Worminator is a sidescrolling action game. You play as The Worminator
and fight your way through many levels of madness and mayhem.
</p>
<p>
Worminator features nine unique weapons, visible character damage,
full screen scrolling, sound and music, and much more!
</p>
</description>
<url type="homepage">https://sourceforge.net/projects/worminator/</url>
<screenshots>
<screenshot type="default">http://freshmeat.sourceforge.net/screenshots/b2/dc/b2dc91468a7c5b7db1b01dc578e74dfd_medium.png</screenshot>
</screenshots>
<updatecontact>jwrdegoede_at_fedoraproject.org</updatecontact>
</component>

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@ -1,10 +1,12 @@
[Desktop Entry]
Encoding=UTF-8
Name=Worminator
GenericName=A sidescrolling action-game
Comment=A jump, run and shoot action-game
Exec=worminator
Icon=worminator
Icon=worminator.png
Terminal=false
StartupNotify=false
Type=Application
Categories=Game;ArcadeGame;
Keywords=Game;Arcade;Scroller;Retro;Worms;Platform;
Categories=Application;Game;ArcadeGame;
Version=3.0R2.1

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@ -1,23 +1,17 @@
Name: worminator
Version: 3.0R2.1
Release: 49%{?dist}
Release: 5%{?dist}
Summary: Sidescrolling platform and shoot'em up action-game
# Automatically converted from old format: GPLv2+ - review is highly recommended.
License: GPL-2.0-or-later
Group: Amusements/Games
License: GPL
URL: http://sourceforge.net/projects/worminator/
Source0: http://downloads.sourceforge.net/worminator/worminator-%{version}.tar.gz
Source0: http://download.sourceforge.net/worminator/worminator-%{version}.tar.gz
Source1: worminator.png
Source2: worminator.desktop
Source3: %{name}.appdata.xml
Patch0: worminator-3.0R2.1-speed.patch
Patch1: worminator-3.0R2.1-format-security.patch
Patch2: worminator-3.0R2.1-c99.patch
Patch3: worminator-3.0R2.1-remove-al-fix-aliases.patch
Patch4: worminator-3.0R2.1-fix-compiler-warnings.patch
Patch5: worminator-3.0R2.1-c23.patch
BuildRequires: gcc
BuildRequires: allegro-devel desktop-file-utils libappstream-glib
Requires: worminator-data >= 3.0R2.1-2, hicolor-icon-theme
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
BuildRequires: allegro-devel, desktop-file-utils
Requires: worminator-data >= 3.0R2.1-2
%description
You play as The Worminator and fight your way through many levels of madness
@ -26,178 +20,58 @@ full screen scrolling, sound and music, and much more!
%prep
%autosetup -p1
sed -i 's/\r//' ReadMe.txt
%setup -q
%patch -p1 -z .speed
%{__sed} -i 's/\r//' ReadMe.txt
%build
gcc $RPM_OPT_FLAGS -fsigned-char -Wno-deprecated-declarations \
-Wno-char-subscripts -DDATADIR=\"%{_datadir}/%{name}/\" -o %{name} \
Worminator.c `allegro-config --libs` -lm
Worminator.c `allegro-config --libs`
%install
mkdir -p $RPM_BUILD_ROOT%{_bindir}
install -p -m 0755 %{name} $RPM_BUILD_ROOT%{_bindir}
rm -rf $RPM_BUILD_ROOT
mkdir -p $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/64x64/apps
install -p -m 0644 %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/64x64/apps
mkdir -p $RPM_BUILD_ROOT%{_datadir}/applications
desktop-file-install \
mkdir -p $RPM_BUILD_ROOT%{_bindir}
install -m 0755 %{name} $RPM_BUILD_ROOT%{_bindir}
mkdir -p $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/32x32/apps
install -m 0644 %{SOURCE1} $RPM_BUILD_ROOT%{_datadir}/icons/hicolor/32x32/apps
desktop-file-install --vendor fedora \
--dir ${RPM_BUILD_ROOT}%{_datadir}/applications \
--add-category X-Fedora \
%{SOURCE2}
mkdir -p $RPM_BUILD_ROOT%{_datadir}/appdata
install -p -m 0644 %{SOURCE3} $RPM_BUILD_ROOT%{_datadir}/appdata
appstream-util validate-relax --nonet \
$RPM_BUILD_ROOT%{_datadir}/appdata/%{name}.appdata.xml
%clean
rm -rf $RPM_BUILD_ROOT
%post
touch --no-create %{_datadir}/icons/hicolor || :
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%postun
touch --no-create %{_datadir}/icons/hicolor || :
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%files
%doc ReadMe.txt changes.unix
%license license.txt license-change.txt
%defattr(-,root,root)
%doc ReadMe.txt changes.unix license.txt license-change.txt
%{_bindir}/%{name}
%{_datadir}/appdata/%{name}.appdata.xml
%{_datadir}/applications/worminator.desktop
%{_datadir}/icons/hicolor/64x64/apps/worminator.png
%{_datadir}/applications/*-worminator.desktop
%{_datadir}/icons/hicolor/32x32/apps/worminator.png
%changelog
* Fri Jul 17 2026 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-49
- Rebuilt for https://fedoraproject.org/wiki/Fedora_45_Mass_Rebuild
* Sat Jan 24 2026 Hans de Goede <johannes.goede@oss.qualcomm.com> - 3.0R2.1-48
- Fix FTBFS (rhbz#2341554, rhbz#2385732)
* Sat Jan 17 2026 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-47
- Rebuilt for https://fedoraproject.org/wiki/Fedora_44_Mass_Rebuild
* Fri Jul 25 2025 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-46
- Rebuilt for https://fedoraproject.org/wiki/Fedora_43_Mass_Rebuild
* Sun Jan 19 2025 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-45
- Rebuilt for https://fedoraproject.org/wiki/Fedora_42_Mass_Rebuild
* Fri Jul 26 2024 Miroslav Suchý <msuchy@redhat.com> - 3.0R2.1-44
- convert license to SPDX
* Sat Jul 20 2024 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-43
- Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild
* Sat Jan 27 2024 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-42
- Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Sat Jul 22 2023 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-41
- Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild
* Sat Jan 21 2023 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-40
- Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild
* Fri Dec 23 2022 Peter Fordham <peter.fordham@gmail.com> - 3.0R2.1-39
- Add a missing int for C99 compliance.
* Sat Jul 23 2022 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-38
- Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild
* Sat Jan 22 2022 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-37
- Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild
* Fri Jul 23 2021 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-36
- Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild
* Wed Jan 27 2021 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-35
- Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild
* Wed Jul 29 2020 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-34
- Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild
* Fri Jan 31 2020 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-33
- Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild
* Sat Jul 27 2019 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-32
- Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild
* Sun Feb 03 2019 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-31
- Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild
* Tue Aug 14 2018 Hans de Goede <hdegoede@redhat.com> - 3.0R2.1-30
- Fix FTBFS (rhbz#1606823)
- Add appdata
* Sat Jul 14 2018 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-29
- Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild
* Fri Feb 09 2018 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-28
- Rebuilt for https://fedoraproject.org/wiki/Fedora_28_Mass_Rebuild
* Thu Jan 18 2018 Igor Gnatenko <ignatenkobrain@fedoraproject.org> - 3.0R2.1-27
- Remove obsolete scriptlets
* Thu Aug 03 2017 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-26
- Rebuilt for https://fedoraproject.org/wiki/Fedora_27_Binutils_Mass_Rebuild
* Thu Jul 27 2017 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-25
- Rebuilt for https://fedoraproject.org/wiki/Fedora_27_Mass_Rebuild
* Sat Feb 11 2017 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-24
- Rebuilt for https://fedoraproject.org/wiki/Fedora_26_Mass_Rebuild
* Fri Feb 05 2016 Fedora Release Engineering <releng@fedoraproject.org> - 3.0R2.1-23
- Rebuilt for https://fedoraproject.org/wiki/Fedora_24_Mass_Rebuild
* Fri Jun 19 2015 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-22
- Rebuilt for https://fedoraproject.org/wiki/Fedora_23_Mass_Rebuild
* Mon Aug 18 2014 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-21
- Rebuilt for https://fedoraproject.org/wiki/Fedora_21_22_Mass_Rebuild
* Tue Jun 17 2014 Hans de Goede <hdegoede@redhat.com> 3.0R2.1-20
- Fix FTBFS (rhbz#1037387)
* Sun Jun 08 2014 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-19
- Rebuilt for https://fedoraproject.org/wiki/Fedora_21_Mass_Rebuild
* Sun Aug 04 2013 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-18
- Rebuilt for https://fedoraproject.org/wiki/Fedora_20_Mass_Rebuild
* Sun Feb 10 2013 Parag Nemade <paragn AT fedoraproject DOT org> - 3.0R2.1-17
- Remove vendor tag from desktop file as per https://fedorahosted.org/fesco/ticket/1077
- Cleanup spec as per recently changed packaging guidelines
* Sun Jul 22 2012 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-16
- Rebuilt for https://fedoraproject.org/wiki/Fedora_18_Mass_Rebuild
* Sat Jan 14 2012 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-15
- Rebuilt for https://fedoraproject.org/wiki/Fedora_17_Mass_Rebuild
* Fri Jul 15 2011 Hans de Goede <hdegoede@redhat.com> - 3.0R2.1-14
- Rebuild for new allegro-4.4
* Mon Feb 07 2011 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-13
- Rebuilt for https://fedoraproject.org/wiki/Fedora_15_Mass_Rebuild
* Mon Feb 22 2010 Hans de Goede <hdegoede@redhat.com> 3.0R2.1-12
- Limit max framerate to 30 fps (fixes some sound issues)
- Fix FTBFS (#564902)
* Mon Jul 27 2009 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-11
- Rebuilt for https://fedoraproject.org/wiki/Fedora_12_Mass_Rebuild
* Wed Feb 25 2009 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 3.0R2.1-10
- Rebuilt for https://fedoraproject.org/wiki/Fedora_11_Mass_Rebuild
* Sun Sep 21 2008 Ville Skyttä <ville.skytta at iki.fi> - 3.0R2.1-9
- Fix Patch0:/%%patch mismatch.
* Tue Feb 19 2008 Fedora Release Engineering <rel-eng@fedoraproject.org> - 3.0R2.1-8
- Autorebuild for GCC 4.3
* Wed Aug 22 2007 Hans de Goede <j.w.r.degoede@hhs.nl> 3.0R2.1-7
- Rebuild for buildId
* Sun Aug 12 2007 Hans de Goede <j.w.r.degoede@hhs.nl> 3.0R2.1-6
- Update License tag for new Licensing Guidelines compliance
- Fix invalid desktop file (fix building with latest desktop-file-utils)
* Tue Aug 29 2006 Hans de Goede <j.w.r.degoede@hhs.nl> 3.0R2.1-5
- FE6 Rebuild