Compare commits
No commits in common. "rawhide" and "f26" have entirely different histories.
5 changed files with 27 additions and 382 deletions
|
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@ -1,12 +0,0 @@
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diff -ur scorched3d-44.orig/scorched/configure-al.m4 scorched3d-44/scorched/configure-al.m4
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--- scorched3d-44.orig/scorched/configure-al.m4 2014-08-01 18:47:31.000000000 +0200
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+++ scorched3d-44/scorched/configure-al.m4 2023-12-19 12:05:21.918456484 +0100
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@@ -91,7 +91,7 @@
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int main(int argc, char *argv[])
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{
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- alutInit(argc, argv);
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+ alutInit(&argc, argv);
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return 0;
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}
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#undef main
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@ -1,53 +0,0 @@
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diff -up scorched/src/common/coms/ComsLoadLevelMessage.cpp~ scorched/src/common/coms/ComsLoadLevelMessage.cpp
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--- scorched/src/common/coms/ComsLoadLevelMessage.cpp~ 2014-08-01 18:47:31.000000000 +0200
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+++ scorched/src/common/coms/ComsLoadLevelMessage.cpp 2020-08-13 21:33:59.895250469 +0200
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@@ -108,6 +108,49 @@ bool ComsLoadLevelMessage::loadState(Sco
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bool ComsLoadLevelMessage::loadTanks(ScorchedContext &context)
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{
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+ /*
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+ * There is a timing bug which shows on really fast machines
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+ * where the client starts talking to the server before the
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+ * server initial setup is done.
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+ * In sofar as I have managed to debug this, the following
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+ * happens on slower machines, aka the GOOD case:
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+ *
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
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+ *
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+ * Note the server internally creates all tanks before the
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+ * client does and thus before the client starts sending
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+ * messages related to these tanks to the server.
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+ *
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+ * On a fast enough system (i7-10610U) the following order
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+ * has been observed instead:
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+ *
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
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+ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
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+ *
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+ * Note the server creates the "Player 1" and "Spectator"
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+ * tanks after the client, this causes the server to ignore
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+ * some initial messages from the client related to these
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+ * tanks, after which things get stuck, breaking non-networked
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+ * games on fast machines.
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+ *
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+ * The sleep below is an ugly but effective workaround for this
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+ * issue.
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+ */
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+ SDL_Delay(100);
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+
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NetBufferReader reader(tanksBuffer_);
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// Add any new tanks
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@ -1,36 +0,0 @@
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diff -up scorched3d-44/scorched/src/common/lua/LUAS3DLib.cpp~ scorched3d-44/scorched/src/common/lua/LUAS3DLib.cpp
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--- a/src/common/lua/LUAS3DLib.cpp~ 2020-08-11 15:07:12.000000000 +0200
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+++ b/src/common/lua/LUAS3DLib.cpp 2020-08-11 15:22:07.159970299 +0200
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@@ -349,7 +349,14 @@ static const luaL_Reg s3dlib[] = {
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};
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LUALIB_API int luaopen_s3d (lua_State *L) {
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+#if LUA_VERSION_NUM > 501
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+ lua_newtable(L);
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+ luaL_setfuncs(L, s3dlib, 0);
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+ lua_pushvalue(L, -1);
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+ lua_setglobal(L, LUA_S3DLIBNAME);
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+#else
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luaL_register(L, LUA_S3DLIBNAME, s3dlib);
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+#endif
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return 1;
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}
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diff -up scorched3d-44/scorched/src/common/lua/LUAS3DWeaponLib.cpp~ scorched3d-44/scorched/src/common/lua/LUAS3DWeaponLib.cpp
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--- a/src/common/lua/LUAS3DWeaponLib.cpp~ 2020-08-11 15:32:25.000000000 +0200
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+++ b/src/common/lua/LUAS3DWeaponLib.cpp 2020-08-11 15:35:49.886946546 +0200
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@@ -156,7 +156,14 @@ static const luaL_Reg s3dweaponlib[] = {
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};
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LUALIB_API int luaopen_s3dweapon (lua_State *L) {
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+#if LUA_VERSION_NUM > 501
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+ lua_newtable(L);
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+ luaL_setfuncs(L, s3dweaponlib, 0);
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+ lua_pushvalue(L, -1);
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+ lua_setglobal(L, LUA_S3DWEAPONLIBNAME);
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+#else
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luaL_register(L, LUA_S3DWEAPONLIBNAME, s3dweaponlib);
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+#endif
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return 1;
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}
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|
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@ -1,170 +0,0 @@
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From: Markus Koschany <apo@debian.org>
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Date: Fri, 15 Jul 2016 18:01:36 +0200
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Subject: wx3.0 compat
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Make Scorched3D compatible with wxWidgets 3.0
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Thanks to Olly Betts for the patch.
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---
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src/launcher/wxdialogs/Display.cpp | 10 +++++-----
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src/launcher/wxdialogs/DisplayDialog.cpp | 10 +++++-----
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src/launcher/wxdialogs/SettingsDialog.cpp | 14 +++++++-------
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3 files changed, 17 insertions(+), 17 deletions(-)
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diff --git a/src/launcher/wxdialogs/Display.cpp b/src/launcher/wxdialogs/Display.cpp
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index e0a423a..22169e0 100644
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--- a/src/launcher/wxdialogs/Display.cpp
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+++ b/src/launcher/wxdialogs/Display.cpp
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@@ -26,7 +26,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
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// Display settings
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wxStaticBox *displayBox = new wxStaticBox(parent, -1, wxT("&Display"));
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wxStaticBoxSizer *displaySizer = new wxStaticBoxSizer(displayBox, wxVERTICAL);
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- wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(2, 3, 5, 5);
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+ wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(0, 3, 5, 5);
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wxStaticText *resText = new wxStaticText(parent, -1, wxT("&Resolution :"));
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IDC_DISPLAY_CTRL =
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new wxComboBox(parent, -1,
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@@ -88,7 +88,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
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// Sound settings
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wxStaticBox *soundBox = new wxStaticBox(parent, -1, wxT("&Sound"));
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wxStaticBoxSizer *soundSizerMain = new wxStaticBoxSizer(soundBox, wxVERTICAL);
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- wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(4, 2);
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+ wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(0, 4, 2, 0);
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wxStaticText *volumeText = new wxStaticText(parent, -1, wxT("Sound Volume :"));
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wxStaticText *musicVolumeText = new wxStaticText(parent, -1, wxT("Music Volume :"));
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wxStaticText *ambientVolumeText = new wxStaticText(parent, -1, wxT("Ambient Volume :"));
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@@ -137,7 +137,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
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wxT("Game Detail Options"));
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wxStaticBoxSizer *speedSizer = new wxStaticBoxSizer(speedBox, wxHORIZONTAL);
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- wxGridSizer *loadSizer = new wxFlexGridSizer(2, 2);
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+ wxGridSizer *loadSizer = new wxFlexGridSizer(0, 2, 2, 0);
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IDC_LOADULTRA_CTRL = new wxButton(parent, ID_LOADULTRA, wxT("&Ultra Detail"), wxDefaultPosition, wxSize(120,-1));
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IDC_LOADDEFAULTS_CTRL = new wxButton(parent, ID_LOADDEFAULTS, wxT("&Normal Detail"), wxDefaultPosition, wxSize(120,-1));
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IDC_LOADMEDIUM_CTRL = new wxButton(parent, ID_LOADMEDIUM, wxT("Faster Detail"), wxDefaultPosition, wxSize(120,-1));
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@@ -256,7 +256,7 @@ static void createSpeedControls(wxWindow *parent, wxSizer *sizer)
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wxStaticBox *waterDetailBox = new wxStaticBox(parent, -1,
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wxT("Graphics Detail"));
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wxStaticBoxSizer *waterDetailSizer = new wxStaticBoxSizer(waterDetailBox, wxHORIZONTAL);
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- wxGridSizer *waterDetailSizer2 = new wxGridSizer(3, 1, 10, 10);
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+ wxGridSizer *waterDetailSizer2 = new wxGridSizer(0, 1, 10, 10);
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IDC_NOWATERREF_CTRL =
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new wxCheckBox(parent, -1, wxT("Don't draw water reflections - Large Framerate Improvement"));
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@@ -471,7 +471,7 @@ static void createKeysControls(wxWindow *parent, wxSizer *topsizer)
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{
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wxScrolledWindow *scrolledWindow = new wxScrolledWindow(parent, -1,
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wxDefaultPosition, wxSize(480, 250));
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- wxSizer *sizer = new wxFlexGridSizer(5, 1);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 5, 1, 0);
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keyboardKeyList.clear();
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if (!Keyboard::instance()->loadKeyFile())
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diff --git a/src/launcher/wxdialogs/DisplayDialog.cpp b/src/launcher/wxdialogs/DisplayDialog.cpp
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index c34c9dc..0cdc620 100644
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--- a/src/launcher/wxdialogs/DisplayDialog.cpp
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+++ b/src/launcher/wxdialogs/DisplayDialog.cpp
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@@ -449,15 +449,15 @@ void DisplayFrame::refreshScreen()
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IDC_SLIDER1_CTRL->SetValue(OptionsDisplay::instance()->getBrightness());
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IDC_SLIDER1_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getBrightnessEntry().getDescription(), wxConvUTF8));
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IDC_VOLUME_CTRL->SetRange(0, 128);
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- IDC_VOLUME_CTRL->SetTickFreq(4, 0);
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+ IDC_VOLUME_CTRL->SetTickFreq(4);
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IDC_VOLUME_CTRL->SetValue(OptionsDisplay::instance()->getSoundVolume());
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IDC_VOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getSoundVolumeEntry().getDescription(), wxConvUTF8));
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IDC_MUSICVOLUME_CTRL->SetRange(0, 128);
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- IDC_MUSICVOLUME_CTRL->SetTickFreq(4, 0);
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+ IDC_MUSICVOLUME_CTRL->SetTickFreq(4);
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IDC_MUSICVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getMusicVolume());
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IDC_MUSICVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getMusicVolumeEntry().getDescription(), wxConvUTF8));
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IDC_AMBIENTVOLUME_CTRL->SetRange(0, 128);
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- IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4, 0);
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+ IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4);
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IDC_AMBIENTVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getAmbientSoundVolume());
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IDC_AMBIENTVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getAmbientSoundVolumeEntry().getDescription(), wxConvUTF8));
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IDC_USERNAME_CTRL->SetValue(wxString(OptionsDisplay::instance()->getOnlineUserName(), wxConvUTF8));
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@@ -736,7 +736,7 @@ void DisplayFrame::onExportMod(wxCommandEvent &event)
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#if wxCHECK_VERSION(2, 8, 0)
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wxFD_SAVE);
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#else
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- wxSAVE);
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+ wxFD_SAVE);
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#endif
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if (file.empty()) return;
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ModFiles files;
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@@ -764,7 +764,7 @@ void DisplayFrame::onImportMod(wxCommandEvent &event)
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#if wxCHECK_VERSION(2, 8, 0)
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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#else
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- wxOPEN | wxFILE_MUST_EXIST);
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+ wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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#endif
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if (file.empty()) return;
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ModFiles files;
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diff --git a/src/launcher/wxdialogs/SettingsDialog.cpp b/src/launcher/wxdialogs/SettingsDialog.cpp
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index b312085..03ba629 100644
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--- a/src/launcher/wxdialogs/SettingsDialog.cpp
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+++ b/src/launcher/wxdialogs/SettingsDialog.cpp
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@@ -105,7 +105,7 @@ void SettingsFrame::createMainPanel(bool server)
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mainPanel_ = new wxPanel(book_, -1);
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book_->AddPage(mainPanel_, wxT("Main"));
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wxSizer *mainPanelSizer = new wxBoxSizer(wxVERTICAL);
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
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mainPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
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setters_.push_back(
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@@ -166,7 +166,7 @@ void SettingsFrame::createMoneyPanel()
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{
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moneyPanel_ = new wxPanel(book_, -1);
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wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
|
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
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ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
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setters_.push_back(
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@@ -215,7 +215,7 @@ void SettingsFrame::createScorePanel()
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{
|
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scorePanel_ = new wxPanel(book_, -1);
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wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
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ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
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|
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setters_.push_back(
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@@ -249,7 +249,7 @@ void SettingsFrame::createWeaponsPanel()
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{
|
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weaponsPanel_ = new wxPanel(book_, -1);
|
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wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
|
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
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ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
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setters_.push_back(
|
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@@ -286,7 +286,7 @@ void SettingsFrame::createEnvPanel()
|
||||
{
|
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envPanel_ = new wxPanel(book_, -1);
|
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wxSizer *envPanelSizer = new wxBoxSizer(wxVERTICAL);
|
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
|
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
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envPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
setters_.push_back(
|
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@@ -337,7 +337,7 @@ void SettingsFrame::createLandPanel()
|
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wxScrolledWindow *scrolledWindow = new wxScrolledWindow(landPanel_, -1,
|
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wxDefaultPosition, wxSize(225, 200));
|
||||
|
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- wxSizer *sizer = new wxFlexGridSizer(3, 3);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 3, 3, 0);
|
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int i = 0;
|
||||
std::list<LandscapeDefinitionsEntry> &defns =
|
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landscapeDefinitions.getAllLandscapes();
|
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@@ -438,7 +438,7 @@ void SettingsFrame::createPlayersPanel()
|
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wxT("Players are persistent for game"));
|
||||
playersPanelSizer->Add(IDC_SERVER_RESIDUAL_CTRL, 0, wxALIGN_CENTER | wxTOP, 10);
|
||||
|
||||
- wxSizer *sizer = new wxGridSizer(3, 3);
|
||||
+ wxSizer *sizer = new wxGridSizer(0, 3, 3, 0);
|
||||
playersPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
for (int i=0; i<24; i++)
|
||||
138
scorched3d.spec
138
scorched3d.spec
|
|
@ -1,11 +1,9 @@
|
|||
%global fonts font(dejavusans) font(dejavusansmono)
|
||||
|
||||
Name: scorched3d
|
||||
Version: 44
|
||||
Release: 39%{?dist}
|
||||
Release: 11%{?dist}
|
||||
Summary: Game based loosely on the classic DOS game Scorched Earth
|
||||
# Automatically converted from old format: GPLv2+ and CC-BY-SA - review is highly recommended.
|
||||
License: GPL-2.0-or-later AND LicenseRef-Callaway-CC-BY-SA
|
||||
Group: Amusements/Games
|
||||
License: GPLv2+ and CC-BY-SA
|
||||
URL: http://www.scorched3d.co.uk/
|
||||
Source0: http://downloads.sourceforge.net/%{name}/Scorched3D-%{version}-src.tar.gz
|
||||
Source1: %{name}.desktop
|
||||
|
|
@ -16,19 +14,13 @@ Patch2: %{name}-help.patch
|
|||
Patch3: %{name}-freetype-buildfix.patch
|
||||
Patch4: %{name}-sys-lua.patch
|
||||
Patch5: %{name}-returntype.patch
|
||||
Patch6: %{name}-wx3.0.patch
|
||||
Patch7: %{name}-lua54.patch
|
||||
Patch8: %{name}-fix-hang-on-fast-machines.patch
|
||||
Patch9: scorched3d-configure-c99.patch
|
||||
BuildRequires: make
|
||||
BuildRequires: gcc-c++
|
||||
BuildRequires: wxGTK-devel SDL_net-devel libGLU-devel
|
||||
BuildRequires: expat-devel libvorbis-devel glew-devel fftw-devel libjpeg-devel
|
||||
BuildRequires: freetype-devel openal-soft-devel freealut-devel >= 1.1.0-10
|
||||
BuildRequires: lua-devel libtool autoconf automake
|
||||
BuildRequires: ImageMagick desktop-file-utils
|
||||
BuildRequires: fontconfig %{fonts}
|
||||
Requires: hicolor-icon-theme opengl-games-utils %{fonts}
|
||||
Requires: hicolor-icon-theme opengl-games-utils
|
||||
Requires: dejavu-sans-fonts dejavu-sans-mono-fonts
|
||||
# Upstream naming compatibility
|
||||
Provides: Scorched3D = %{version}-%{release}
|
||||
|
||||
|
|
@ -50,15 +42,13 @@ conditions and terrains to be dealt with.
|
|||
%prep
|
||||
%setup -q -c
|
||||
pushd scorched
|
||||
%patch -P1 -p1
|
||||
%patch -P2 -p1
|
||||
%patch -P3 -p1
|
||||
%patch -P4 -p1
|
||||
%patch -P5 -p0
|
||||
%patch -P6 -p1
|
||||
%patch -P7 -p1
|
||||
%patch -P8 -p1
|
||||
%patch -P9 -p2
|
||||
%patch1 -p1
|
||||
%patch2 -p1
|
||||
%if 0%{?fedora} >= 21
|
||||
%patch3 -p1
|
||||
%endif
|
||||
%patch4 -p1
|
||||
%patch5 -p0
|
||||
touch NEWS AUTHORS ChangeLog
|
||||
autoreconf -ivf
|
||||
install -m 755 %{SOURCE2} .
|
||||
|
|
@ -89,11 +79,11 @@ pushd scorched
|
|||
%make_install
|
||||
ln -s opengl-game-wrapper.sh $RPM_BUILD_ROOT%{_bindir}/%{name}-wrapper
|
||||
|
||||
ln -f -s $(fc-match -f "%{file}" "sans") \
|
||||
ln -f -s ../../../fonts/dejavu/DejaVuSans.ttf \
|
||||
$RPM_BUILD_ROOT%{_datadir}/%{name}/data/fonts/dejavusans.ttf
|
||||
ln -f -s $(fc-match -f "%{file}" "sans:condensed:bold") \
|
||||
ln -f -s ../../../fonts/dejavu/DejaVuSansCondensed-Bold.ttf \
|
||||
$RPM_BUILD_ROOT%{_datadir}/%{name}/data/fonts/dejavusconbd.ttf
|
||||
ln -f -s $(fc-match -f "%{file}" "monospace:bold") \
|
||||
ln -f -s ../../../fonts/dejavu/DejaVuSansMono-Bold.ttf \
|
||||
$RPM_BUILD_ROOT%{_datadir}/%{name}/data/fonts/dejavusmobd.ttf
|
||||
|
||||
# below is the desktop file and icon stuff.
|
||||
|
|
@ -141,6 +131,18 @@ SentUpstream: 2014-09-25
|
|||
</application>
|
||||
EOF
|
||||
|
||||
%post
|
||||
touch --no-create %{_datadir}/icons/hicolor &>/dev/null || :
|
||||
|
||||
%postun
|
||||
if [ $1 -eq 0 ] ; then
|
||||
touch --no-create %{_datadir}/icons/hicolor &>/dev/null
|
||||
gtk-update-icon-cache %{_datadir}/icons/hicolor &>/dev/null || :
|
||||
fi
|
||||
|
||||
%posttrans
|
||||
gtk-update-icon-cache %{_datadir}/icons/hicolor &>/dev/null || :
|
||||
|
||||
|
||||
%files
|
||||
%doc scorched/COPYING scorched/apoc
|
||||
|
|
@ -152,92 +154,6 @@ EOF
|
|||
|
||||
|
||||
%changelog
|
||||
* Fri Jul 25 2025 Fedora Release Engineering <releng@fedoraproject.org> - 44-39
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_43_Mass_Rebuild
|
||||
|
||||
* Sun Jan 19 2025 Fedora Release Engineering <releng@fedoraproject.org> - 44-38
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_42_Mass_Rebuild
|
||||
|
||||
* Wed Sep 04 2024 Miroslav Suchý <msuchy@redhat.com> - 44-37
|
||||
- convert license to SPDX
|
||||
|
||||
* Sat Jul 20 2024 Fedora Release Engineering <releng@fedoraproject.org> - 44-36
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild
|
||||
|
||||
* Sat Jan 27 2024 Fedora Release Engineering <releng@fedoraproject.org> - 44-35
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
|
||||
|
||||
* Tue Dec 19 2023 Florian Weimer <fweimer@redhat.com> - 44-34
|
||||
- Fix C type error in configure script (#2255225)
|
||||
|
||||
* Sat Jul 22 2023 Fedora Release Engineering <releng@fedoraproject.org> - 44-33
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild
|
||||
|
||||
* Sat Jan 21 2023 Fedora Release Engineering <releng@fedoraproject.org> - 44-32
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild
|
||||
|
||||
* Thu Aug 04 2022 Scott Talbert <swt@techie.net> - 44-31
|
||||
- Rebuild with wxWidgets 3.2
|
||||
|
||||
* Sat Jul 23 2022 Fedora Release Engineering <releng@fedoraproject.org> - 44-30
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild
|
||||
|
||||
* Thu Feb 10 2022 Orion Poplawski <orion@nwra.com> - 44-29
|
||||
- Rebuild for glew 2.2
|
||||
|
||||
* Sat Jan 22 2022 Fedora Release Engineering <releng@fedoraproject.org> - 44-28
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild
|
||||
|
||||
* Fri Jul 23 2021 Fedora Release Engineering <releng@fedoraproject.org> - 44-27
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild
|
||||
|
||||
* Wed Jan 27 2021 Fedora Release Engineering <releng@fedoraproject.org> - 44-26
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild
|
||||
|
||||
* Tue Aug 11 2020 Hans de Goede <hdegoede@redhat.com> - 44-25
|
||||
- Fix FTBFS (rhbz#1865470)
|
||||
- Fix hang of non-networked games on fast machines
|
||||
|
||||
* Sat Aug 01 2020 Fedora Release Engineering <releng@fedoraproject.org> - 44-24
|
||||
- Second attempt - Rebuilt for
|
||||
https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild
|
||||
|
||||
* Wed Jul 29 2020 Fedora Release Engineering <releng@fedoraproject.org> - 44-23
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild
|
||||
|
||||
* Wed May 13 2020 Bruno Wolff III <bruno@wolff.to> - 44-22
|
||||
- Automate finding font paths during build
|
||||
|
||||
* Thu Jan 30 2020 Fedora Release Engineering <releng@fedoraproject.org> - 44-21
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild
|
||||
|
||||
* Fri Jul 26 2019 Fedora Release Engineering <releng@fedoraproject.org> - 44-20
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild
|
||||
|
||||
* Sat Feb 02 2019 Fedora Release Engineering <releng@fedoraproject.org> - 44-19
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild
|
||||
|
||||
* Tue Oct 30 2018 Scott Talbert <swt@techie.net> - 44-18
|
||||
- Rebuild with wxWidgets 3.0
|
||||
|
||||
* Thu Aug 23 2018 Nicolas Chauvet <kwizart@gmail.com> - 44-17
|
||||
- Rebuilt for glew 2.1.0
|
||||
|
||||
* Sat Jul 14 2018 Fedora Release Engineering <releng@fedoraproject.org> - 44-16
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild
|
||||
|
||||
* Fri Feb 09 2018 Fedora Release Engineering <releng@fedoraproject.org> - 44-15
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_28_Mass_Rebuild
|
||||
|
||||
* Thu Jan 18 2018 Igor Gnatenko <ignatenkobrain@fedoraproject.org> - 44-14
|
||||
- Remove obsolete scriptlets
|
||||
|
||||
* Thu Aug 03 2017 Fedora Release Engineering <releng@fedoraproject.org> - 44-13
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_27_Binutils_Mass_Rebuild
|
||||
|
||||
* Thu Jul 27 2017 Fedora Release Engineering <releng@fedoraproject.org> - 44-12
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_27_Mass_Rebuild
|
||||
|
||||
* Sat Feb 11 2017 Fedora Release Engineering <releng@fedoraproject.org> - 44-11
|
||||
- Rebuilt for https://fedoraproject.org/wiki/Fedora_26_Mass_Rebuild
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue