Public Domain original DUNGEON game (Zork I)
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Justin W. Flory (he/him) bb00d21cf1
v1.0.3: Fix reused integers from being optimized out
Update to latest upstream release for Zork. This includes an upstream
fix for compiler optimizations that caused a segfault when playing the
game. Patch contributed by Jan Drögehoff @sentry.

Related to BZ#1833823.

Signed-off-by: Justin W. Flory (he/him) <git@jwf.io>
2021-03-02 11:48:08 -05:00
.gitignore v1.0.3: Fix reused integers from being optimized out 2021-03-02 11:48:08 -05:00
README.md README: Add summary and description from package spec 2020-03-23 08:10:33 -04:00
sources v1.0.3: Fix reused integers from being optimized out 2021-03-02 11:48:08 -05:00
zork-tweak-makefile.patch Initial commit: Approved package SPEC and patchfile 2020-03-23 08:14:26 -04:00
zork.spec v1.0.3: Fix reused integers from being optimized out 2021-03-02 11:48:08 -05:00

zork

Public Domain original DUNGEON game (Zork I)

About

Public Domain source code to the original DUNGEON game (Zork I). Released to the PD by Infocom. Includes source files, headers, and information.

This version of Dungeon was modified from FORTRAN to C. The original was written in DEC FORTRAN, translated from MDL. It was then translated to f77 for UN*X systems, from which it was translated to C. The C translation was done with the help of f2c, the FORTRAN to C translator written by David Gay (AT&T Bell Labs), Stu Feldman (Bellcore), Mark Maimone (Carnegie-Mellon University), and Norm Schryer (AT&T Bell Labs).